klabundee's Forum Posts

  • For me, "save the progress" means save all the data necessary to re-create a state.

    You can have your own database online or even an API to save/load it.

    It can be a JSON an array..

  • Good evening,

    Yes the jump works very well, but the problem is that in the air the player jumps too, I want that when he is on the ground he can jump but not when he is in the air

    You can set a condition to that..

    You are probably using something like:

    On Tap or On Key -> Jump

    Just add togheter the condition Is on floor (maybe you will have to add the platform behaviour to the player)

  • Sorry, it works in C2, but apparently not in C3.

    Have you tried remote preview in another browser (Firefox)?

    Just tried here and yes, using C2 it is working but is showing a ugly border on it haha.

    Will try C3 with Firefox, thanks

  • You can turn scaling off (Fullscreen in browser: Off) in project settings.

    However, using browser's scrollbars is not recommended in games, it's better to set up your own scrolling system.

    Hello, thanks for the reply but this doesn`t bring back the scrollbar, at least not here testing using chrome.

  • Yeah, I thought that it would not work because of the instant action of on tap.

    I have a project where I used to use On Tap and Double Tap but I changed to "sliding", so now, instead of Tap, the player needs to slide the screen so if he slides just a bit it will have a small jump strenght, if he slides more, it will have more jump strenght.

    Sending the img of my project so you can try if you like it.

  • > Try this:

    >

    > 1) Disable the double jump on platform behaviour;

    > 2) On tap (Single Tap)

    > - Set jump strenght: 500

    > - Simulate Platform Jump

    > 3) On Double tap

    > - Set jump strenght: 250

    > - Simulate Platform Jump

    >

    Sir i tried this but this is not working as well. I disable the double jump and have set the jump strength. now the sprite is not jumping at all.

    i am attaching an image - https://ibb.co/e1B7an

    Try to swap the action: Set Vector Y and use Simulate Control: Jump

  • You can destroy the object when it is about to show the next frame.

    In the same "On loader layout complete" create a second action using the text and -> destroy

  • Try this:

    1) Disable the double jump on platform behaviour;

    2) On tap (Single Tap)

    • Set jump strenght: 500
    • Simulate Platform Jump

    3) On Double tap

    • Set jump strenght: 250
    • Simulate Platform Jump
  • Hello guys, I'm doing some tests running a construct project as a browser game like The Crims, oGame, Travian..

    But I could not find a way to have the scrollbar when I have the project bigger than the browser..

    Anyone have a clue?

    Thanks

  • Update:

    * Fixed Jump Animation;

    * Added sine to coins;

    * Added banana and coins as reward;

  • Hey guys, I have an update.

    Actually does not look so different but it was all reworked.

    * Before it was just tap and jump, now you have to slide your finger on the screen, as much as you slide as much it is going to jump.

    * New HUD on top:

    - Life bar;

    - Coins counting;

    - Bananas counting;

    - Time playing;

    All together will be used to calc the score.

    - Pause buttom;

    * New random platform system:

    - Now increasing difficult after X platforms (Before it was a big crazy random);

    - "Buffer" system, creating at start X platforms to not decrease performance when playing;

    * Using a second invisible sprite as player for collisions;

    * Using a second invisible sprite on each platform for path and collision;

    To DO:

    * Loading

    * Main Menu

    * Enemies

    * Pause Menu

    * Achievements/Leaderboard (Google Play)

    * Game Over Menu

    * Fix Player jumping animation

    * Change coin animation

    * Sounds

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  • Recent tileset shenanigans

    Awesome, please show more