klabundee's Forum Posts

  • Let me understand it better...

    Is it an online game/multiplayer or is it a single player game or even local multiplayer?

    If it is an offline game just use all of it locally.. the only reason to use a online db is if you plan to add new soldiers or change their stats frequently. If you do it localy you will have to update the app everytime you change soldier/stats.

  • What about creating a plug-in for that.. Would be useful and you could see it on scirra store.

    Don't let it die.

  • Oh, now makes sense heheh keep going!

  • This forum should implement a 'like' button for msgs

  • > Very nice, it reminds me of that game that is a chicken crossing the street.

    > Keep going

    >

    Thanks my friend - how far did you get??

    Not so far actually haha, after the first waves it gets very hard.

    50 meters..

    The coins are not resetting after crash, if you double tap it will start again with the coins from last time.

  • Hahaha very nice

  • I'm not sure if I'll keep this project..

    I was doing it using C3 but I'm not renewing the subscription and I don't know if have a point recreating it on C2.

  • Very nice, it reminds me of that game that is a chicken crossing the street.

    Keep going

  • klabundee

    sidetrack I know but ooo nice looking game

    Thanks!

  • I recommend you to look on

    fiverr.com, upwork.com

    but try to find people with experience in game assets, when I was starting I tried 2 guys that were very good but they had 0 experience with game assets, it's hard to explain why they need to do it this way or that way, they sometimes don't have the right point of view of a game.

  • klabundee in his example doesn't compare time or speed, which means if you move your finger really slowly across the screen, it will still be recognized as a swipe.

    I would do something like this:

    On any touch end

    Touch.speed>200

    ....Touch.Angle between 60 and 120 -> Move character down

    ....Touch.Angle between 150 and 210 -> Move character left

    ....Touch.Angle between 240 and 300 -> Move character up

    ....Touch.Angle between 330 and 30 -> Move character right

    For more strict swipe recognition you might want to check if the time between touch start and touch end is less than, say 1 second.

    I will consider touch.speed but the time between touch start and end for my project works different.

    Is a plus if you swipe and just wait for the right moment to release your finger and jump.

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