klabundee's Forum Posts

  • so the tool tip for Compare touch speed says it can be used to detect a swipe? i looked on the manual but am still confused how i can use this to detect a swipe? does any one have an valid example or uses for this condition?

    Hey mate,

    I have an infinity jump project where I'm using it.

    Here is how I'm doing:

    I am using it just for Y vector, it detects a swipe, and have 3 options based on how "big" was this swipe.

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  • We should have a like button!

  • E ai cara, hehe

    Legal ver um projeto BR na Steam.

    Hey mate,

    Nice to see a Brazilian project on Steam.

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  • Are you using "Bound to Layout"?

  • You will have to use local storage to save all the information that you need to recreate the scenario like player (position, health, etc)

  • There are more than one way to do that.

    You can simply have something like:

    Compare Object1.X and Parallax.X

    If they are not equal:

    set x on parallax to lerp(Self.X,Object1.X,0.05)

  • dop2000 I think that I found a way to work around it.

    After export the project it will have the index.html file, if I rename it to something else and create a new index.html and inside of it use an iframe to load the renamed file I am able to set the iframe size and the scrollbar appears.

    <iframe src="index1.html" height="2000" width="300"></iframe>

  • OK.. It depends..

    If I was creating a multiplayer game, I would probably have an own server to handle with this kind of thing.

    A backend server with API can handle that. So on Construct you will be using ajax requests to know if your friends are online or not, asking it to the server.

    To "Save Friends" you can use local storage, it will just save the name/id of the friend, so, on construct you can do like:

    Every 5 seconds

    For each (array value with friends id) ajax request

    result: on

    - set status icon to green

    else

    - set status icon to red

  • Im not sure, maybe Ashley can answer that.

  • You will see a folder on C2 named 'Families', right click and go to add family

    Now add all the platform or objects that you want to have same conditions/actions.

    After that use a name to identify this family, now, on Event Sheets you will be able to make conditions/actions for the whole family. You don`t need to put a condition/action to each object, just place it on the same family.

    Edit: And you can also have variables/behavious/effects for the whole family, it will activate it to each object on the family.

  • I asked the same thing on C3 subforum, no one single answer.

  • Yes but I have several floors that's why I do not want to do 40 conditions

    I do not use the platform engine I use the physics engine only

    You do not need 40 conditions, you can use a family and set your conditions on it.

  • As NN81 said, the easy way is everytime that launch the game, check if you have the value X on the local storage, if not.. it will show prompts.. and when this prompts shows you will fill this value X on the local storage, it means that next time it will not show prompts again.