kirby's Forum Posts

  • Well, now that I know about merging it appears that I wouldn't need the other function anyway, so please forget I ever asked xD

    Thank you very much for the support!

    I have one last question, though... If I have a license and the other team members don't, what would happen if, for example, I save the project with a family added? Or what will happen if I got to 101 events? does it simply becomes impossible to open in their computers?

  • What do you mean with "it didn't work"? Also, you may want to post a .capx to allow us to see the issue.

    tl;dr: scirra.com/forum/how-to-get-a-good-response-when-asking-for-help_topic43676.html

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I know it shouldn't matter to me, but I hate word appearing karaoke, I would prefer a ball bouncing to the current word or something like that.

    Anyway, I don't think Construct2 can facilitate what you want to do, simply because, first of all, it's very difficult to sync the music with the events (somebody may correct me if I'm wrong).

    If you just want appearing text, you can either make many texts with fade behavior or move a transparent-semitransparent-opaque png to the right, which will may be something similar to what you're trying to do.

  • Hi, everyone!

    My team decided to start using SVN so we're learning about it right now, but I have a couple of questions.

    I understand that if we assign a layout to each member (we're three of us) and then he/she edits that layout then commits the changes, when the others make an update the changes to the layout will reflect to each of us.

    However, the problem appears to be that the ".caproj" and the ".uistate" contain many information that can change when editing single layouts. For example, if I add a layout or even a sprite to my layout, then save, my .caproj will contain different information, so if another team member does the same the file will now be different. If I upload the modified file and he/she updates, SVN says there's inconsistency, and now we don't have the same file.

    My first question is, can we both edit the project at the same time? Which could mean, can we both edit the .caproj at the same time, saving changes for each editor, then joining them into a single file? And if it's possible, how can it be done?

    My second question is, will Construct 2 sometime implement a way for two or more people to work live in the same file (a la google docs)?

    Thanks in advance for taking the time to read all of this <img src="smileys/smiley11.gif" border="0" align="middle" />

  • I emulated the behavior using solids and checking for the Y of the player :3

  • Ok, thank you so much! I realized of the difficulties of using platforms and physics xD

  • I'm trying to make a jump thru behavior with medium success: Sometimes the platforms work, other times, they just won't.

    First I thought it was because I was using a tiled background instead of a sprite, and when I changed a platform to sprite it worked, but now I copy-pasted it and it's not working!

    I made the platforms visible: dl.dropbox.com/u/41192999/problem.capx

  • Nope, if I add a sprite without physics, just solid behavior, the same thing happens. I think it's a problem with the events that change the animations, but I can't figure it out...

  • Hi! I'm wondering why does my platform-behavior character keeps playing the moving animation (well, it just plays the start once and again fast) after it collides with a wall. I've tried many things:

    !=(Platform is moving) && Platform is on floor: set animation to default.

    Player.Platform.Speed < 5: Set animation to default.

    Platform has wall to left: Set animation to default.

    But nothing works, it just keeps playing the start of the walking animation.

    I know there must be a easy way to fix it and I will feel like an idiot when you tell me, but I can't lose more time on this xD thanks in advance!

  • I will see what I can do, maybe not for GGJ, but later I'll definitely try this.

    Thank you very much for the links, because they're going to be very very useful this weekend xD

  • We're also in, from Mexico. I will upload our game when the event ends.

    Good luck to you all!

    Oh, and by the way, is there a way to communicate from one construct 2 game to another (to see if I can apply for one diversifier), and if it can, can you give me an example or telling me how?

  • Thank you very much! :D

  • I'm making a racing game, I have made some tracks and powerups but I want to add AI to it, but I don't know what events should I give to it so it can follow a path... Any ideas?

  • For me it will be a pain to pay for it (since I have no money at all), so I was thinking, will the free version be as the paid version except for the commercial limitations? (meaning if I start making money with my games I should have the commercial version)... that way we can start developing and if something good turns out we can pay (in my case look for the funds to do so)