thanks man i once tried to use it but it felt finicky i guess i can try again
that does make sense but i first would have to make a custom font for what i need as i want particular characters to change into a particular way
so a capitalized A would be something like ^0 in the text object
basically i want to Convert text inside the TextInput object to a different character set that will display in the Text object after pressing a button
dop2000 yes but dop if you noticed it changes animation to animation 2 so it's within the boundaries of what the OP asked for ^.^
i think the tween is the simplest solution
here is my example of how you can do it
R0J0hound so it is possible ? but it would take lot's of work .3. huh well if i ever want to get creative now i know that i need to balance lazy
oosyrag we are talking about a game engine not doom x3
in a car ?
So i was thinking and what would happen if someone tried making a drag and drop game engine inside of a game engine such as construct 3 and is such a feat even possible ?
^.^ heh i thought i would try to help just to get people's attention to this post and just to be nice
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i think i understand (as much as i don't know french) and yeah you would need a professional to help possibly one that speaks french so he can understand the globals etc
no problem and sorry but can i ask what you need pathfinding for ?
or something similiar
you know use it like
on collision with "player"
disable pathfinding
simulate control LEFT/RIGHT/UP/DOWN (whatever)
wait 1 sec
enable pathfinding
ah crap .3. pathfinding is too you know unpredictable and i don't use it for that reason exactly -w- i guess you could make pathfinding temporarily disable ? and move it with a 8 direction