Hi, how to repel overlapping objects please?
repel each other or one object repelling the other ?
i know you can try forcefully moving it by
actually wait a moment i will make an example
The two examples you mentioned would suit me well:)
welp so here you go this is how to make one object repel another one and i sadly couldn't get repelling two objects to work
um right .3. im having technical issues and i have no idea if the image is showing up
ok it showed up so to make it actually repel just set the deceleration to something low like a 100 and the acceleration to 2000 or around that then max speed to the same as acceleration
Sorry, I didn't understand.
Objects move with the "path finding", I don't know in which direction they go!
ah crap .3. pathfinding is too you know unpredictable and i don't use it for that reason exactly -w- i guess you could make pathfinding temporarily disable ? and move it with a 8 direction
you know use it like
on collision with "player"
disable pathfinding
simulate control LEFT/RIGHT/UP/DOWN (whatever)
wait 1 sec
enable pathfinding
or something similiar
I have a lot of units to move, too complicated!
Thanks anyway.
no problem and sorry but can i ask what you need pathfinding for ?
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Here, look at this:)
construct.net/en/forum/construct-3/how-do-i-8/ensure-objects-not-overlap-143377
i think i understand (as much as i don't know french) and yeah you would need a professional to help possibly one that speaks french so he can understand the globals etc
It's nice of you to try to help me:)
^.^ heh i thought i would try to help just to get people's attention to this post and just to be nice