So Wondering if anyone has figured out a way - if even possible - to fade between animation frames?
Example:
Let say I have something like a plant sprite that I want to grow over a long period of time. I would like to make like 4-8 frames and fade slowly between them VS making a 50 frame animation sprite.
I'm guessing this could be done using multiple sprites, but seems like it would get complicated and messy real quick.
It would be really neat to have multiple sprite animations play at once. Like if they could be layered in the single sprite - damage - fire - lighting - etc.
Maybe best example in my case apples or fruit growing on a tree?
Let me know if anyone has figured out a good way to do this.
Thanks Constructors.