kidswithcrowns's Forum Posts

  • I had a dream last night (no pun consciously intended) that I played a demo of this and Kill's movement was really fun

    Keep up the good work :)

  • So, now I'm wondering if it's possible to create new action. I'll call it a 'delay' function. Like wait, but makes Construct run the next action once the timer completes.

    Why? So I can do what I was tyring to do with wait: create a sequence of actions, and they will happen slowly, one after the other, in the same indentation block, instead of a very deep nest of sub-sub-sub events.

    Could you use wait for signal and signal for this?

  • I'm not sure how to retrieve the tile he's colliding with. The best I can think of is getting the nearest tile to the player with tilemap.positionToTile

  • Hello,

    I have a Background and a Monitor sprite. The monitor has some coins moving in and out, but I need them to be cut from the background, i.e. The visible part of the coin is only the part that is within the Monitor border.

    In this image, the upper half of the coin should be Masked by the edge of the monitor.

    I played around with Blend Modes, but I think I need more layers (which I don't have access to right now). Will this be possible using layers, and if so, please how?

    Thank you.

    You can do this with 1 layer

    Enable the checkbox in the layer that says "Force Use Own Texture", and then play around with the blend modes of the objects again

  • Hi, I'm trying to find a way to get a universal Time value that the Host and all the Peers share

    Every second, it will tick up by 1, but how do I ensure it gets initiated when a Peer joins the game?

    Tagged:

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  • Thank you, but couldn´t find the action to load an image (or userMedia snapshot) to canvas. Load snapshot canvas doesn´t work for this. Any idea?

    To crop an image after loading it you would need to first load the image into a sprite, then size the drawing canvas to the size of the crop, position it over the sprite, then paste the object. Since it only pastes the parts of the object within the bounds of the canvas, this works like cropping

  • Oh, great, thank you! Never used it yet, any suggestions/steps?

    Check this out

    construct.net/en/make-games/manuals/construct-3/plugin-reference/drawing-canvas

  • Yes, you can do this using the Drawing Canvas

  • Wow, awesome. Thank you

  • > > If you redraw all your animation frames and put them in the same folder on your hard drive, you can hit the replace button and Construct will update all the frames and still keep all your image points and collisions in the same place.

    > >

    > > It's one of the most important features for tweaking animations.

    >

    > Oh my god

    >

    > I've been doing this by hand smh

    I went to check the desktop version of C3 to see if the feature has been added to it, and it hasn't. So we'll have to make do until it comes back.

    Found it

  • > Not having reload animations from files will be a blow to micro-managing animations with complex frame-by-frame interactions. Uh oh.

    It is possible in the desktop version.

    How do you do this?

  • > > Not having reload animations from files will be a blow to micro-managing animations with complex frame-by-frame interactions. Uh oh.

    > >

    > >

    > >

    > >

    >

    > What does this do?

    If you redraw all your animation frames and put them in the same folder on your hard drive, you can hit the replace button and Construct will update all the frames and still keep all your image points and collisions in the same place.

    It's one of the most important features for tweaking animations.

    Oh my god

    I've been doing this by hand smh

  • Hi!

    Can someone help me make an export of my game that will automatically look for updates when it's opened and update itself?

    Tagged:

  • Not having reload animations from files will be a blow to micro-managing animations with complex frame-by-frame interactions. Uh oh.

    What does this do?

  • > Fengist brother, how to set up automatic backup in browser???

    It's in the main menu under settings, save & backup / periodically back up active project. You can set it to backup to the cloud but, like you, it takes a good while to back mine up so I tell it to backup to the browser every 10 minutes which is much faster.

    Do you have any ideas on how to auto-backup a multiplayer game?

    I often work with 2 tabs, one for the host and one for the peer. Sometimes I'm only working on peer-side stuff so I leave the host running while I run lots of previews on the peer. The problem is with auto-backup the old host version will auto-backup and overwrite my changes I'm making to the peer tab