kidswithcrowns's Forum Posts

  • There's lots of ways to do this. One way I like to do this is with Tween

    Here's an example if you're throwing it to the left

    tween "x" to self.x - 200 over 2 secs (linear)

    tween "y" to self.y - 100 over 1 sec (out sinusoidal)

    wait 1 sec

    tween "y" to self.y + 100 over 1 sec (in sinusoidal)

    the out sinusoidal followed by the in sinusoidal will give it a nice arc that looks like gravity

    you can tweak these values until it feels right

  • 3. Use Mouse - Set Cursor from Sprite

    note: the sprite needs to be somewhere on the layout

  • Hey!

    I know you know a lot about multiplayer, and I saw you managed to sync 400 objects with 30kbps!!!

    Would you mind sharing your knowledge about the Binary Data plugin and how you achieved interest management?

    Tagged:

  • This tutorial has some great information

    construct.net/en/courses/making-order-system-19

    What newt said is how I went about it in my own game. I have 1 invisible sprite for the skeleton of the player and another sprite for the skin of the player. I tweened the skin's "yOffset" value up and down and set the skin's position to the skeleton's Y position + the skin's offset

    You can also add a shadow underneath for a helpful visual cue

  • thankyou for the reply! ive read over the intro and the different conditions and functions. This usually is enough for me to start working on whatever it is im doing but this has been so foreign that ill be studying these tutorials. I did look over the projects that come with construct 3 about MP but still very confusing. Like I get that i need to be sending messages from one player to another but what i dont get is more specific intricate things pertaining to this game itself and not something as simple as pong.

    Yeah I would definitely recommend reading through the whole tutorial before diving in. It was completely foreign to me as well, but after I read the tutorials I had a very solid grasp of how it worked

    If you have any specific questions I'm happy to answer them!

  • For something like this I wouldn't sync the Xs and Os with the sync action

    You might want to try using 'send message' to tell the peers when a peer has picked up an X or O, and then another 'send message' to tell the peers where the X and O has been dropped. Inbetween those two events you could pin the X and O to the peer's hand on both the Host and the peer's side so things would match up nicely

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm not sure about the paster plugin but with the Drawing Canvas plugin you could read the pixel data around the touchspot and check if it's not transparent, meaning something is drawn there

  • You do not have permission to view this post

  • Doonaminula is our first game created by C3 for android and it is now avaible in google play store you can download its free or premium version!

    some screen shots from Doonaminula

    Looks gorgeous, nice work!

  • I don´t think there is an option for this. Is there a reason why you need it specifically to be an array? Why not just keep the json?

    You're right!

    Thanks

  • Hello,

    I'm trying to do array > load from json > sprite.AsJson but it's not working. Just a bunch of 0s

    Anyone know how to do this?

    Tagged:

  • You can do this in the desktop version

  • Same problem, very upset I purchased a subscription, has anyone had any success uploading to any other platform for free?

    Itch.io

  • Try this

    https://ufile.io/0meklhpe