kidswithcrowns's Forum Posts

  • I was wondering what everyone's thoughts on Construct 3 are. I know it is a drag and drop type system.

    I have zero programming experience and I am looking into learning to make games. Mainly focusing on 2d games and my PC can't run Unity all that well. I have toyed around with construct 3 but I am terrified of wasting my time on an engine that seems so sketchy in terms of performance and publishing.

    I would stay away from the C3 runtime for now. It's still in development and has given me many problems when I tried to switch my multiplayer game from C2 to C3. C2 runtime, however, is solid. I think almost any 2D game you want to make can be made in C2. Something like Inside would probably be impossible, but I think if you're a beginner, it will be a long time before your skill level exceeds the capacity of Construct

  • How about the efficiency ?

    Which one better :

    1. 1 Sprite size 32x32 NO animation (speed set to 0), duplicated to 7 item with different UID

    2. 1 Tiledbackground with original image size 32x32, resize the width to 224 in layout to form 7x32

    3. 1 Tilemap with original image size 32x32, tiled 7 times

    Let say.. 3 of them in 3 separate different project.

    Of course cannot feel the different because only that item in the project.

    But imagine 1000 item not just 7, which one is the best choice in this case ?

    For repeating tiles, always use Tiled Background or Tilemap instead of Sprite. Tiled Background is vastly more efficient than sprites for repeating images

  • I'm having similar issues with Multiplayer in C3. It runs horrendously

  • Let's say when a player presses A they start a timer with the tag of whatever time it is. So at 3:11 PM they press A and now a timer is running called "3:11 PM"

    How do I make an event that triggers on ANY tag with a time in it?

    So 1 event that triggers for "3:11 PM" or "12:02 AM" or "6:33 AM"

  • Hello,

    I've noticed that since switching my multiplayer game from Construct 2 runtime to Construct 3 runtime, there are some changes in the way my game works.

    For example:

    When a synced object is destroyed by the host, the peers now take several seconds to destroy that object, whereas before it was nearly instantaneous. There is no change in lag or connection strength to explain this

    Is anyone else experiencing this?

  • Hey! If you'd rather not set one up yourself you'll likely need to rent a VPS from a service provider. I use OVH.com - but there are several. Try googling "VPS".

    It should cost around $10 a month to start - at this price the VPS won't be able to handle much, just make sure the browser tab is minimized after the game's running and you'll be able to do your testing. I wouldn't recommend upgrading the VPS until you need to.

    You're free to configure the VPS with an OS of your choice. Mine is using a variation of Linux, and I have remote desktop + chrome installed on it which allows me to go in and navigate to the site. Most service providers support teams will help you get this setup if you're having trouble.

    Hey! Thanks for your help!

    I just want to make sure I'm taking the right steps. I'm looking at OVH and I see the VPS Cloud and VPS Cloud RAM. I'm assuming the RAM version is upgraded performance and I should stick with the basic for now?

    Also, can you tell me if I would be able to go with the Linux option and set it up quickly having zero experience with Linux? Or should I just stick to Windows?

  • Hello,

    I have a multiplayer game that I would like to set up a dedicated server for. I've been told to rent a server, open a browser tab in it, and leave it running. Can anyone explain how to do this to someone who has no experience in this area?

    Thank you!

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  • It turns out there was a button for "Save All Animations" in the editor so I have a new question:

    Is there any automated way to bulk import the animations into a Sprite object? Maybe based on the name of the file?

  • I'm doing clothing for my characters and I need to be able to export the clothing so I can recolor it into various clothing. Doing this animation by animation would take forever. Is there a quicker way?

  • Just put the host on a fixed server.

    Could you explain how to do this?

  • Hello, I have a game that uses Construct 3's built-in multiplayer plugin. I understand that if I can run the game on a Server, the server will take on the role of "Host"

    The question is how do I do this? I don't know much about this. Any recommended services would be great!

  • > So I unchecked "Initially Visible" on every layer, then re-checked each layer 1 by 1. Each layer came back visible until I got to my HUD layer, which is on top. When I rechecked the HUD layer everything went Orange again

    >

    > So now the question is why is my HUD layer covering everything under it with the Project Background?

    Ah yes, quite the simple fix. Allow me to explain:

    One of the objects on your HUD is set to "Source In"

    Just change it to normal and your problem will be fixed :)

    Wow it worked! Thanks!

  • So I unchecked "Initially Visible" on every layer, then re-checked each layer 1 by 1. Each layer came back visible until I got to my HUD layer, which is on top. When I rechecked the HUD layer everything went Orange again

    So now the question is why is my HUD layer covering everything under it with the Project Background?

    Ah yes, quite the simple fix. Allow me to explain:

    One of the objects on your HUD is set to "Source In"

    Just change it to normal and your problem will be fixed :)

  • So I unchecked "Initially Visible" on every layer, then re-checked each layer 1 by 1. Each layer came back visible until I got to my HUD layer, which is on top. When I rechecked the HUD layer everything went Orange again

    So now the question is why is my HUD layer covering everything under it with the Project Background?

  • Hello, I'm not sure what happened. Today upon previewing my game everything was black. So I changed the color of the project background to orange and now everything is orange. A few things appear on top such as 2 items on the HUD layer (but not the other items on the HUD layer)

    I have a feeling I'm missing something simple. Any idea?