Which one should I use Sprite or TiledBackground or Tilemap ?
If :
Player Character = Sprite with animation, Platformer
Enemy Character = Sprite with animation, Platformer
1. If the solid area see picture below with red rectangle mark, also contain tilt area. Should I use a saparate hidden sprite (solid behavior) for the all the collision area, and leave all background design origin without solid behavior ?
2. Is it wise to use Tilemap to draw the background in this case, tilemap collision area is fixed to rectangle 32x32 even the object contain blank area ? Can I change the tilemap collision area ?
3. Tiledbackground collision area is fixed ? how to use tiledbackground for tilt area ?