Khaz's Forum Posts

  • Self explanatory. Flappy bird made millions with cheat graphics.

    Sega is ruining Sonic. Why can't I?

    https://dl.dropboxusercontent.com/u/4541630/sanic/index.html

  • Hi. Just from a marketing stand-point, you might have greater success lowering your product from $99 to 20 or lower.

    There's simply so many paint programs out there right now.

  • Nice. One thing though, I had to stop because that subtle shake every time I fired a bullet felt like it was about to give me eye-strain and a headache :)

  • Why is grotesquely violent games are fine but as soon as some pixel skin is shown its banned... really, society has issues.

  • My games just about finished. But I'm having a real hard time making an inventory. So I'm outsourcing it out. I'll pay anyone 10 USD upon delivery of an inventory system that works like this:

    .CSV plug in to read data from docs.google.com/spreadsheet/ccc

    A platform behavior player with the following instance variables:

    MAX HP

    STR

    DEF

    CON

    INT

    LCK

    When the player destroys a monster, if lck > random number, drop an item

    item is an object with animation frames for each item in the CSV file. So a random number for the item/animation frame. Would be between 0 and 43 for example.

    Player collides with item, set first open slot from an inventory array of 20 spaces to filled. Using a pause menu, access a visual inventory. Hover over item to read item description. Click to equip/de-equip. If item clicked, set first open slot for equip array of 8 spaces filled.

    For each filled equip slot, add item's data from CSV to player's instance variables.

    Think anyone can help me out here? I can pay by paypal on delivery.

  • My games just about finished. But I'm having a real hard time making an inventory. So I'm outsourcing it out. I'll pay anyone 10 USD upon delivery of an inventory system that works like this:

    .CSV plug in to read data from docs.google.com/spreadsheet/ccc

    A platform behavior player with the following instance variables:

    MAX HP

    STR

    DEF

    CON

    INT

    LCK

    When the player destroys a monster, if lck > random number, drop an item

    item is an object with animation frames for each item in the CSV file. So a random number for the item/animation frame. Would be between 0 and 43 for example.

    Player collides with item, set first open slot from an inventory array of 20 spaces to filled. Using a pause menu, access a visual inventory. Hover over item to read item description. Click to equip/de-equip. If item clicked, set first open slot for equip array of 8 spaces filled.

    For each filled equip slot, add item's data from CSV to player's instance variables.

    Think anyone can help me out here? I can pay by paypal on delivery.

  • Thanks guys!

  • Bump

  • Howdy Scirra forums. I've used the search function and I've seen some examples. I'm requesting someone basically walk through what I need to do in C2. If C2 were a scripting language, I think I could handle this. But well, C2 isn't a scripting language. I'm still new to WYSIWYG game editors.

    I'll try to explain what I need help with to the best of my abilities.

    Theory

    I'd have three arrays for what I need to accomplish.

    1] The first array would be a 1 dimensional array for inventory "slots".

    [0][1][2][3][4][5][6][7][8][9][10]...

    Each address would have a value.

    0 = empty, 1=Item.animation frame 1, 2=Item.animation frame 3=Item.animation frame 3,etc . . . .

    2] The second array would also be 1 dimensional. For equipped items.

    [0]Feet

    [1]Body

    [2]R_arm

    [3]L_arm

    [4]Head

    [6]Weapon

    [7]Trinket1

    [8]Trinket2

    Each address would have a value.

    0 = empty, 1=Item.animation frame 1, 2=Item.animation frame 3=Item.animation frame 3,etc . . . .

    3] The third array would connect the two arrays and contain all the info for items. It'd be multi dimensional.

    [0] Animation frame to show

    [0a] Item Name

    [0b] STR to add

    [0c] DEF to add

    [0d] INT to add

    [0e] LCK to add

    [0f] CON to add

    [0g] MP to add

    [0h] Hp to add

    The action would work like this:

    o Player kills monster

    o Computer does a random number roll.

    o If the number roll is a success, the monster spawns a random item

    o When the player collides("picks up") the item, the items corresponding number is added to the Slot array.

    There'd be a menu that shows the inventory with each item number having a specific animation frame that would show in the inventory. Then you'd be able to drag from the slots into the equip. The slot address would become 0, and the Equip Inventory would gain the previous address.

    Then, the third array would run the calculation and add whatever specific stats to the player's stats.

    _________________________________________________

    Does the basic game theory for what I want to achieve make sense? Is there a simpler way to implement what I want to add?

  • I also recommend shoebox for what you're asking for. But I do believe C2 does it on runtime. That is, I don't think it will save any more seconds off your loading times. To have a high quality sprite sheet for your entire game would be highres and in the MB range.

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  • I'm back. I'm your favorite. You don't remember me!

    Does the newer Construct2 have support for making live wallpapers for the Android? Discussion on how this can be achieved?

  • I've searched the forums but couldn't find anything solid.

    What's the best way to monetize my game for google play?

    Could I just use any old ad service and put an iframe banner in my game?

  • sounds awesome!

  • 60fps on a 2nd gen i7.

    Would you mind discussing the technique?

    Looks awesome.

  • I updated the thread with an entirely new build of the game started from the ground up.

    Appreciate your feedback.