Khaz's Forum Posts

  • A fake button?

    i.e. ?

    Don't know exactly what you're asking, but,

    you can use touch to trigger an event to play a sound; Therefore we are emulating a button.

  • the audio thing is really /the/ issue stopping me from doing a serious project in Construct2

  • Try AJAX

  • You can learn PhoneGap and compile yourself. :p

  • Yes, you can have anything happen upon release. The only bit you need to take away from my example are the buttons.

    [ is touching >> run animation is != touching >> set default animation ]

    etc.

  • Yes.

  • An array of data should work just fine.

    Perhaps an additional array

    with symbols representing an object or npcs.

    Every so often update the map, delete objects that aren't in view of the camera/player. Have the view be a little larger than what you will actually display on screen.

  • For instance variable

    {

    spawn unit;

    }

    How could I do this in Construct 2?

    For example. I want to set an instance variable HP to 10, so that it'll spawn 1 unit for every int of HP. 10 units on the board.

  • Idk, I think for the amount of ships you might have on screen it'd be easier to just control rotation and just a select few frames in the animations.

    But that's just a style choice.

  • Hi, suppose you wanted to show a flash clip or have it be altered by an event in Construct2

    Is this something you can accomplish with ajax?

    Sending a variable from HTML5 to actionscript?

  • Pathfinding.

    You can find a few examples in the forums, as well as a wonderful plugin/behavior.

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  • There's an example in the FAQ that fits your needs.

    TheLure's WalkToDemo.capx

  • 31 views no suggestions? :p

  • I don't even know where to begin.

    I need some good ideas on how to accomplish this.

    I already have a grid based map with moving icons. I plan on having these icons go into a combat layer on collision and based on certain stats I assign the two tile's[our combatants], one of them will become the victor and the other will drop in HP. [[It goes without saying, they're removed from the gameboard when their HP reaches 0]]

    I mostly need help with this 'combat layer/layout'

    [ --transition in --work stats --show animation    |---A win? B-damage animation    |---B win? A-damage animation --transition out ]

    General idea of how can I do accomplish this in Construct 2?

    Thanks.

  • You mean to hide sub-events?

    Try groups.