I don't even know where to begin.
I need some good ideas on how to accomplish this.
I already have a grid based map with moving icons. I plan on having these icons go into a combat layer on collision and based on certain stats I assign the two tile's[our combatants], one of them will become the victor and the other will drop in HP. [[It goes without saying, they're removed from the gameboard when their HP reaches 0]]
I mostly need help with this 'combat layer/layout'
[
--transition in
--work stats
--show animation
|---A win? B-damage animation
|---B win? A-damage animation
--transition out
]
General idea of how can I do accomplish this in Construct 2?
Thanks.