KFC's Forum Posts

  • I figured it was a problem with my machine, since I didn't see any other reports on this.

    If anyone has any suggestions I'd be grateful.

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  • I have recently updated Java to Java 8 update 25 (8.0.250), installed both the 32-bit and 64-bit versions as I run the 64-bit version of Construct 2, and lastly I uninstalled the older version of Java.

    Now when I try to minify on export I'm getting the "Unable to run the script minifier. Please ensure you have Java installed." error in C2 (r184).

    Anyone else had trouble minifying after updating Java?

  • Is it normal that after selecting icons for Crosswalk, if I build the project or restart the XDK the icons are gone, even the exported project is missing the icons (the splashscreens are kept). This occurred on a newly created project.

  • For iOS I'm using Ejecta for quite some time now since memory management was implemented.

    As far as phonegap goes, it is the more optimal solution since Ejecta (same as CocoonJS) is not a real browser engine and thus has some limitations.

    Phonegap is currently recommended for iOS 8.0+ devices due to the poor performance of the older version's browsers.

    It's up to you to test your app and see if your app performs better with phonegap and if limiting yourself to iOS8 is worth it.

  • Give it time, if the plugin catches on there will be plenty of tutorials.

  • HTML5 support on the PS4 and PS Vita is just bad.

    Also, search the forums before posting, there were several PS4/PS Vita threads before.

  • Flurry analytics seems to work well on cocoonjs, as discussed here.

    Here's the link to the plugin.

  • A quote from Ashley from this thread:

    "For mobile games: avoid going over 200mb (going over 100mb will probably still rule out devices with <1GB memory)"

    It varies from platform to platform, so the best way is to test frequently. Also, the memory use shown in C2 is the calculated memory usage of the most memory intensive layout of your project.

  • Why don't you just mail Nintendo and ask them?

  • Ashley

    fldr is likely referring to this example, or at least using the same technique.

  • It's not possible to create new layers at runtime to my knowledge.

    I don't really see why you'd need to create new layers at runtime though, could you give a concrete example? If you'll need an extra layer for a layout and have the logic to populate the layer why not just add an empty layer in the editor and do what ever you want with it at runtime?

  • If that's your goal just have a variable controlling the sound:

    If the variable is 1 and if any sound is playing - stop all sounds

    If the variable is 0 and no sound is playing - play music

    You could also save the playback time on must and seek to that value on unmute if needed.

  • Well, a quick fix for the second problem is putting all the audio in the music folder. Not exactly sure what caused the bug, but after adding a certain number of sounds or tags or whatever in C2 the chrome has a hard time with the phone speaker volume.

    As for the loop delay, I'm still looking for a solution.

  • You could take a look at these links by russpuppy he's working on a in game level editor and uses AutoTileGen for autotiling

    http://www.forestlegend.com/2014/08/aut ... n-and.html

    http://www.forestlegend.com/2014/08/mor ... ditor.html

  • Interesting, I always thought once you register a Business you need to get the business license but apparently the $5k rule still goes if you're a "startup business with very small total revenues."