Ketchup Canuck's Forum Posts

  • Link to the game HERE.

    I worked on this with my Dad and thought I would share as we only let family members know it was out there.

    Its similar to the game Peggle which I loved so we thought we would try and make our own.

    Its ad supported but we tried to make sure the ads weren't too obtrusive (Menu, world map only and then awarded videos to unlock levels if you don't want to play through to unlock).

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    play.google.com/store/apps/details

  • Welp this was my own doing.

    It seems I had the "test ad" flag set in Construct 3. So even though I was serving real ads it would overlay the "test ad" on it.

    Though real ads were served, no clicks were registered in AdMob, so I guess something happens in the backend so it knows.

    Unchecking this gets rid of the "test ad" overlay.

    <hangs head in shame>

  • Despite not working over the weekend and no changes to my code things started working.

    Even the code snippet I provided below would not work just this morning and now I no longer can reproduce.

    Marking this as solved/unsolved at this point as this intermittent behavior is going to take forever to track down.

  • Here is a screen shot of the most basic issue with the google ads.

    New project, 1 layout with mobileadvert on it, and this in the on layout start:

    imgur.com/a/DYKbRMl

    I wiped out my app and pub ID in the screenshot.

    • First time I load it and just wait for several minutes - no ads.
    • Close it down and reload - almost instantly - ads.
    • Uninstall/reinstall - I get no ads.

    I added a text box to capture if their is a failure loading and even with no ads being shown the text is not updated that there was a failure.

    Wonder if I should have after loading the layout the first time to reload it again as a workaround...I think I shall try that.

  • I think you are right dop2000 but I don't know why the music and ads are affected in APK form only, not preview on android or in my browser.

    I pulled my level loading out of the world map (Loading->Menu->World Map) with no other changes and suddenly the music work.

    This json file has nothing to do with the music that is first played so its very confusing.

    I am going to do the same with my ad logic which was first in the Menu and see if that starts working, if not I will slim down and post my project.

  • Thanks :)

    I have been trying different things and some more strange behavior.

    I moved all my sound loading and ad loading into my loader event sheet so that is the first thing that happens.

    I also read/write to a JSON file that stores what levels the user has unlocked.

    In doing so the game never leaves the loader menu and freezes. If i close it out, and go back in everything works fine, I get sound ads, loaded, etc. just like what happened when it was loaded via the menu except for it would not hang like this :(

    So I guess without some help from the community I am going to start stripping things to their most simplest to see if I can narrow it down to the actual behaviour and can share my c3 file.

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  • I have not. I am only releasing to android app store to start as I don't have any iPhone/Apple devices to test on.

  • Darn issues keep cropping up...

    Whether creating a Debug APK and loading manually to my phone or using a closed release via the play console, on the FIRST start of the game there is no music, no sound and no ads served.

    If you close the app and re-open - everything works as expected.

    There are NO issues when previewing so its hard to debug.

    - Music is in the music folder

    - Sounds are in the sound folder

    - Preload sounds is checked

    - First layout (loader layout) preloads the first Music for the title screen and a banner ad before going to the menu

    - It gets to the menu BUT there is no ad, no music and no sfx (how when it won't go until the preload sounds is complete). I can play the game just fine just no ads, music or sound.

    - Close the app, reopen and immediately after the loader layout is done, the music plays, ad is served and SFX work all as expected and the issue never comes back.

    - Uninstall the app, reinstall the app, issue arises once more.

    I found this - construct.net/en/forum/construct-3/how-do-i-8/sound-doesnt-play-130580 but it does not seem to apply as Ashley states that if you build APK it will not be an issue.

    Any thoughts or pointers on this one good constructors?

  • Here is a screenshot I put on imgur showing the issue. Testers get other ads like Dell, Garden Scapes, fishdom, etc.all with the "test ad" at the top.

    imgur.com/a/GrudMFS

  • Hello all,

    I was just about to get my game ready for release (in Beta in Play console) so I changed all my adunits from test ads to real ones.

    The ads work and serve up real ads, however, they all show "Test Ad" in a little grey box at the top center of each ad - just like test ads do.

    Is this expected since I am still in Beta and not released to the world on the play store? Or have i done something incorrectly?

    Searched but "test" is far too common of a phrase so I get no useful hits.

  • Thanks for sharing. I am glad I am not the only one that has tons of little demos and games that only I have ever seen ;)

    There is something immediately likable about Lazy Bum to me. It reminds me of a game from the 80s but I cannot put my aged mind to remember it. Just gives me a good vibe which is odd since you play a Bum. Would buy.

    For money rain I think the bucket is huge and won't make it as much of a challenge (opinion only). What if the bucket scaled smaller and smaller the longer they played?

  • Thanks for the response!

  • Tried searching but no luck.

    In construct 2 the debugger would break down GPU use per object (see scirra.com/manual/169/debugger or image scirra.com/images/articles/debugprofiler.png) but I cannot seem to find that in Construct 3.

    It has a CPU and GPU debugger but does not display this granular of information or data. I can get to see the layouts layers and that is it.

    Anyone know where it is or how I can get similar information in C3 debugger?

  • Same issue with both the chrome app and browser based one.

    Strange thing is that I swore I got the error in Firefox earlier but now Firefox happily runs.

  • Hello all,

    Trying to export my project to android (which worked a week ago) but now it says "error exporting".

    If I open up the web console this is what it shows:

    Error exporting: Error: "invalid runtime file"

    dqp editor.construct.net/r159/projectResources.js:15

    dqg editor.construct.net/r159/projectResources.js:12

    dqL editor.construct.net/r159/projectResources.js:12

    dqN editor.construct.net/r159/projectResources.js:12

    diO editor.construct.net/r159/projectResources.js:15

    main.js:159:96312

    $d editor.construct.net/r159/main.js:159

    ​Any ideas?

    I have searched with no luck, tried different options (minify/no -minify, compress, dedupe, unsigned apk, debug apk, etc.) but it always fails with this.

    Thanks!