Tried searching but no luck.
In construct 2 the debugger would break down GPU use per object (see scirra.com/manual/169/debugger or image scirra.com/images/articles/debugprofiler.png) but I cannot seem to find that in Construct 3.
It has a CPU and GPU debugger but does not display this granular of information or data. I can get to see the layouts layers and that is it.
Anyone know where it is or how I can get similar information in C3 debugger?
In construct 2 the debugger would break down GPU use per object
No it doesn't - it shows the CPU usage per event group.
C3 shows the same information in its CPU tab, but sorted in to an easier-to-read flat table.
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Thanks for the response!