Ketchup Canuck's Forum Posts

  • Thanks Ashley for the confirmation. I figured that is what the docs meant but thought I should check :)

  • Hi all,

    I was trying to test out MobileAdvert but nothing seems to load - will it work in a browser preview or remote preview? I am thinking it does not support it as per the docs:

    ----

    The Mobile Advert plugin allows a game to use Admob Banner, Interstitial and Rewarded Video adverts on Android and iOS. This plugin does not provide advert services for HTML, Arcade, Desktop or Windows UWP exports.

    ----

    Or do I need to build the APK to test? When I try browser preview nothing loads and when I use Firefox inspector I see it errors out with:

    Rejection from 'advert' handler 'CreateBannerAdvert': Error: "advert plugin not loaded"

    _CallMethod editor.construct.net/r149/plugins/monetisation/admob2/c3runtime/domSide.js:1

    b editor.construct.net/r149/plugins/monetisation/admob2/c3runtime/domSide.js:1

    _OnEventFromRuntime editor.construct.net/r149/preview/c3/workers/domSide.js:1

    _OnMessageFromRuntime editor.construct.net/r149/preview/c3/workers/domSide.js:1

    onmessage editor.construct.net/r149/preview/c3/workers/domSide.js:1

    domSide.js:1:9104

    _OnEventFromRuntime editor.construct.net/r149/preview/c3/workers/domSide.js:1

    I created an admob account, created a ad unit (banner style), placed on the MobileAdvert object configuration a my Publisher ID from admob, My Android AppID from admob,a dummy URL for the privacy policy.

    On layout start I use mobileadvert create banner advert <banner ID from admob> and start set to true.

    First time using this so I may be missing something obvious.

    Tagged:

  • Could you just edit the collision polygon on your character sprite to only have the points around the sword?

    That or take the sword out of your player sprite, so you have 2 sprites, and pin the sword to the player sprite where it belongs?

    Kinda new also so I may be way off ;)

  • Well, I am not sure if this is the best way to do this but I stopped using the Spriter body sprite for any processing in Construct. Instead I placed a "player anchor" sprite the same size as the spriter body sprite and placed all my pins on that, made it invisible and then set the Spriter sprites to the same position as the hidden player anchor.

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  • Hi All,

    I have been trying out the free demo of Spriter and ran into an issue.

    Basically I have a spriter animation that I bring into a C2 project. The spriter animation has 3 sprites, a body and 2 arms.

    On the body sprite, I set the origin in the middle and another image point at the top of the head (for pinning hats and hair and such).

    When I try and pin anything to this image point it seems to always go to the top left of the entire animation frame.

    If I do the exact same thing with a normal sprite and swap all my spriter body events with a new normal sprite, the normal sprite works as expected and the items are pinned to the correct location.

    I also tried changing everything to the blank/empty sprite that gets created when you import the spriter scon file, but that didn't change the behaviour

    Couple things:

    1) I am using the free demo - does this cause this issue that I can't do this with the free version?

    2) With using the free demo - am I to be using spriter "action points" which are not in the free version

    Any pointers appreciated. I really want to use Spriter for easier animations, but if I cannot pin regular sprites to them it won't help me on this project.

    Thanks!

    Ketchup