The Game
Curse of the Frog Prince is our homage to early fantasy where a hero would take arms (well hopefully they already have arms. It does makes carrying things easier, perhaps they take up a sword, or spear, or even a heroic spade.) against Goblins, giant vermin and other gooberlies.
The Curse of the Frog Prince is a role-playing game where you play one of the companions of the Company of the Savage Moon. Three intrepid warriors and their leader, the intelligent and powerful Magician, Morgan Darkstar. Hired to save the village of Rakesdorf from the evil that threatens from the ancient deserted ruin of the Frog Demons, all for a sack of copper pennies.
Yes, you read that right. Copper pennies! What sort of insane economy functions with chests lying around willy nilly for anyone to find. I mean really.
The Heroes
While the Company of the Savage Moon is a team, you can only choose one of the companions as the other three were struck down by some badly cooked fermented crab.
But which companion will you choose? There really is a lot of tactical choices available...
Morgan Darkstar
Morgan is the leader of the team. An intelligent and capable leader, he guides the party through their various adventures. Intelligent and perceptive Morgan is also a talented magician, who hopes that through his adventures his name will be associated with the greatest wizards in history.
Jurnee
Jurnee has swagger and class. She would be a rogue but that would be expensive, everyone loves DLC right! Right? Skilled and deadly, Jurnee is an athletic fighter using finesses and speed to cut her enemies down. As smart as she deadly, Jurnee is also known for caustic wit. But, she is very loyal to her friends. As an expert warrior, Jurnee uses her reputation to advertise the wares of local traders, thus benefiting from their sponsorship. Maybe it's Jurnee, or maybe it's her +2 boots of kicking.
Freydis
A princess from the lands northwest of the inner sea, Freydis is no pampered noble, but a strong and lethal warrior whose people expect her to fight twice as hard as anyone else. Brave and independent, she is intolerant of those who judge her on gender over skill. Freydis has a natural affinity with animals, and can befriend the kindest wolf or the most vicious of turtles. Snap. Freydis's biggest weakness is not being able to find practical armour in her size.
Horsan
With a heart as big as his arms, or maybe vice versa, this kind hero is always looking to help out. Unlike that dodgy sorcerer with intellectual dump stats, Horsan genuinely cares about people, and his affable nature makes them care about him. While he can come across as a little naive, only a fool would underestimate his ability in battle.
The system
The Curse of the Frog Prince is an isometric role-playing game for the PC where the story and the fun is the focus. With a focus on player choice and meaningful actions with varied outcomes. Expect to solve puzzles, fight or befriend goblins, question witches intentions, and ultimately have a fun time.
Using Rendered 3D sprites, the game has the look and feel of a classic PC RPG. We are also using a complex event system to drive the happenings of the world. This allows for a huge variety of scenarios, based on your character, their stats, and previous choices you as a player have made.
We are aiming to make all the characters as equal in ability as they are different in nature. Every single one will provide a different feeling to your play through.
We hope for this to be the first of many games,as a series of adventures we hope to bring the Company Of The Savage Moon to life more than once!
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Wow, that was one hell of a wall of text! There's only going to be a little bit more before we get to some pretty pictures. Promise.
Currently this game is being developed by a 2 Person Team, however neither of us are artists. So all the art work is currently placeholder pieces, and everything either has a Freeware (Commercial Use), or a Purchased Commercial License attached.
I'm also very happy to say that we are working with — to create the sound track and music scape! (He's amazing, check his work out at http://www.soundimage.org .. seriously!)
I promised some pictures so, here you go!
You can also see some older video's of the game in action and behind the scenes timelapses over on our Facebook page!
So, what exactly has been done on this game I can hear (hopefully) you ask!?
Completed Items
âžµ Custom Isometric Projection
âžµ Dynamic Lighting
âžµ Every single item and NPC can be inspected for information
âžµ Scrollable Event Log
âžµ Custom Key Mapping
âžµ Narration Text Trigger System
âžµ Fog of War
âžµ Character Selection
âžµ Save/Load System with 6 slots
Partially Completed - WIP
âžµ Inventory System (80%)
âžµ Combat System (80%)
âžµ Equipment USe (40%)
âžµ NPC Dialogue (20%)
To Do
âžµ Spell Casting
âžµ Door Opening & Closing
âžµ Secrets/Hidden Sections System
âžµ Water Wading
âžµ Dynamic Encounter System
âžµ SFX
âžµ Trapdoors
This is a permanently expanding list.. I'll try keep it updated.
So! Thats the game so far! You can keep track either here, or on the Facebook Page. Facebook will have more regular, smaller updates as well as information about any other games (mostly Game Jams) we work on.
I'd also like to conclude this by saying 3 things:
1st, huge thanks to rexrainbow for all his amazing plugins. I have used plenty of them so far, and foresee using many more.
2nd, if you're an artist. Either an illustrator/concept artist, or can do game art, please get in touch with me! Either PM me here, or email me at keeghan@magicaceconsulting.com
3rd, Thank You! For reading this, and for just taking an interest in this game!