Kashin Ginn's Forum Posts

  • DiegoM Alright, I'll check it, thanks for the info

  • InfinitySoft Yup, thx for confirming

    Ashley Any help? I can't provide any test version currently.

  • InfinitySoft

    Hello, was it working before? Because mine was, now it's not.

    I will create a bug issue if this is the case

  • Can anyone confirm this?

    Mobile Adverts are no longer working when the game is exported as APK.

    Test mode : active

    I did not mess with the ads but somehow it is not working anymore except on preview...

    I'm using the r412

  • Layer parallax should be 100,100

  • dop2000

    Thanks for testing & confirming again.

    I'll wait for a fix by the devs

  • dop2000

    There's no error in the console. The spritefont is there, visible and with 100% opacity

    I added an updated version on github, since I think the steps might be confusing.

    So you can launch the project and you don't have to do anything.

    Check the debug menu.. the SF "price" is there but blank.

    Furthermore just add a sprite on layout 2, and re launch the project. The spritefont will be rendered.

  • Okay it's a bug, I filed it here

    https://github.com/Scirra/Construct-bugs/issues/8164

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So I'm having a weird problem. I have a spritefont in my game, and it is appearing on 1 layout when I create it but on another it is not appearing after the creation. Note, it was working before.

    The spritefont displays "100" in debug mode. It is visible and has 100 opacity. Black colored. I've tried to enlarge the text size and it still is not working. I put a low scale for e.g 0.1 , not working either. Also, the color, size and scale is set during creation.

    Strange thing is if I put the object out of view in the screen and destroy it at start of the layout.... it will now display when I create it. What? but why was it working on the layout before?

    The spritefont is already on a layout (graveyard) which I don't use so the game knows the object, hence I don't have to put it on the same layout and destroy it at start.

    Any ideas? I can't upload my project due to personal info.

  • zumwaltwood

    On preview, I'm getting the same issue. Were you able to fix it?

  • igortyhon

    Issue happened again but I got to know the real problem

    I was dumb so I didn't know I had to re-create a new OAuth Client ID using the SHA-1 certificate fingerprint (from App Integrity tab) after uploading as an app bundle. It was working before on the debug APK because of the initial SHA-1 provided by the engine.

    (I might have wrongly described my issue on top, since I was confused)

    (╯°□°)╯︵ ┻━┻

  • igortyhon

    Hey, I added that but it still didn't work, thanks anyway.

    I found the issue tho,

    The solution is on my next reply.

  • To make it simple.

    If the player is already signed in on start of the game, "On signed in" is never triggered.

    After waiting a bit... even if I manually request player details, it won't work.

  • igortyhon

    I think I did set it the correct way.

    Kindly bear with me... so I have 2 texts, T1 and T2

    T1 will update its text from "Awaiting sign in" to "Signed in SUCCESS, requesting..." then to "Player data received" upon the trigger "On signed in" from google play.

    T2 only updates whether the user is currently signed in or not.

    But now even tho the player is signed in (after the second launch of the APK), T2 does detect that the user is signed in.

    But T1 is never updated, meaning the "On signed in" is never triggered...

  • So I have integrated google play into my game, and I use "Sign in" at the start of my game, then I request the player details. It works fine on my debug APK.

    The second time I start the game... I'm already signed in.. so if I request the player details... it doesn't work. I have to manually sign out the player and sign in again which is a bad practice since the google play menu will appear every time I start the game.

    How can I request the player details successfully if it's already signed in? Does anyone have an idea?

    Weird that it's working fine on some devices, while on others it's not