Hello, I didn't had time to explain but in my example, you need to make adjustments with the 2 variables...
counter_sound => the max sound you want to hear if you are calling it rapidly (via every tick or every 0.X sec or on multi-collision)
sound_fakeStop => the duration of the sound where you think will be appropriate to play another sound at that particular time... (So if your sound is about 2 sec... and want to hear another sound plays 0.5 sec after instead after waiting for it to fully finish..., you will need to set it at 0.5 sec
If it's working good without the "counter_sound" then good for you.
Also, if the example's one works better, then you will need to fully understand how it works and include it in your project. I might check it later when I'm free. Cya