Kashin Ginn's Forum Posts

  • So just create a sprite.. add a sine behaviour to it and export as debug APK.

    Observe carefully.

    The movement is janky. Even tho the FPS is 60. Why?

    Same issue if I use

    self.x + speed * dt

    How to fix this?

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  • I'm not sure what you mean. The remote preview is done on my phone. so...

    The game runs fine on my phone via the remote preview. 60fps on mobile

    But when exported as debug APK, and tested again on my phone. it loses 5-7 fps

  • It seems like when I export a debug APK to test on mobile.. the game loses about 5-7 fps. But on the remote preview, there's no fps drop on my phone.

    Is this an issue or is there a way to properly test the debug APK?

    Did anyone have this issue when creating a real APK instead of debug?

  • Hello Ashley, this seems to do partially what I want currently, except that in a huge loop, I have to specify everytime which param needs to be a string or number.

    Furthermore, if I now want to send lots of parameters (e.g JSON values), this gets messy. (Now having lots of similar functions/loop/checks in the long run... oh no)

    In my humble opinion, having "any" could greatly simplify the use of function parameters and avoid lots of redundant variables since we can just check the "is value type" for the received variable. Thank you.

  • So I have a function called func() in my event sheet.

    Somewhere else, I'm calling this line via scripting :

    runtime.callFunction("func", param);

    The issue now is, sometimes the param I'm sending is either a string or an integer

    How can I retrieve the parameter in func() and check its typeOf?