CJK - the overall idea was that i wanted to have different "waves" in the game, imagine space invaders.
there would be an overall function or something else that would enable/disable which wave was active, so that i could either have a predetermined order of the incoming waves, or the option to do something like "activate wave (random 1,3)"
so if there's a better way of doing it i'm all ears.
Wave 2 and 3 are the same simply because i didnt fill out any more details of which monsters would be spawned in there etc. for the purpose of my question.
But imagine this.....
Wave 1 - Monsters spawn, wait a few seconds, then start playing some music, then when a few of them are killed a different type of monsters are spawned etc. and then perhaps after 100 are killed total WAVE 1 is disabled and WAVE 2 is enabled and executing a new series of spawns/music/etc etc
Is there a simpler way to approach a wave after wave system like this?