— - I've been having a lot of fun playing with the Crowdgaming plugin.
One issue i've run into using the scenario like in your example (where the main game is sending an "action" to all of the controllers, is that its not very reliable for the controllers to receive that command.
You can see it the other way around as well, when the controllers are sending the information to the main game in the "space shooter" example you provided.
If you count how many times you press the shoot button, and how many times the bullet spawns and shoots it won't add up. Especially if you click the shoot button rapidly.
Is there any workarounds or solutions you can think of so that its a bit more reliable? I'm guessing lag is the issue, but you are the master behind this plugin.
thanks! Keep up the great work!
btw both 4.2 and 4.3 exhibit this issue.
If it is indeed a lag issue, perhaps there's some clever way i can program something in C2 to solve for it?
perhaps instead of sending a single action, i send it multiple times, but as soon as it receives at least 1, ignore the rest? I dunno, just thinking off the top of my head