JPatchZ's Forum Posts

  • The container is a good catch. I think this will sove your problems. Let us know.

  • I think some games are meant to be easy, others to be harder. This is a hard one. Happilly there are games for every taste. I did'nt get to pass through those turrets yet, though =/ ... ... ... but I'm not giving up, this game didn't beated me up yet.

  • Its seems a good software for animation. Too bad the free version is useless since you can not export the animation.

  • You could use a invisible sprite that don't rotate to be your object with the colision points and then add another sprite with the image you like on top of it, using the pin behaviour and to be the rotatory one. All the colision actions must be refered to the invisible sprite.

  • The effects when jump/boost run/attack looks pretty good.

  • I'm not sure if I get the game right...maybe a sort of tutorial? Didn't know what to do with those buttons at the right corner.

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  • Just wondering what do you guys use to do GUI animation such as a window pops in or coming down from the top of the screen, growing experience bar at the end of a level, confetti and serpentine for comemoration... that kind of stuff that usually are showed after the game. Do you use just regular sprite? Or that are other better ways like C2 effects, animation softwares etc?

    Sorry if this post bother someone.

  • The control is some way difficult to manage, but I found this game very interest. On the very first stage, the bus I missed dind't vanished from the screen, although

  • This game looks so awesome and well polish! And you made it all by yourself. Thank you, you have encouraged me to put more effort on the game I'm developing.

  • I'm dizzy!!! Really great concept.

  • I loved the concept. Its so different. It's great to feel a giant and smash those little people.

  • It's so simple and funny! I'm on the 6th position, maybe I'm natural u.u

  • This pig is ridiculous funny!!!! I'd love to play with him.

  • Seems sooo funny to play with the gang.

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