JoyfulDreamer's Forum Posts

  • In regards to this post (upon 's request):

    scirra.com/forum/topic66771.html

    Steps to reproduce:

    +Tree -> Set TransformedX to Tree.WorldX - CameraX

    If I copy and rename this to the "Grass" sprite object, then it works; however ...

    +Tree -> Set TransformedZ to WorldDepth - f.Call("RotateZYForZ", distFromHorizon, Tree.TransformedY, WorldTilt)

    ...does not. It would seem that parameters are ignored when objects are replaced. ;) Seems like somewhat inconsistent behavior.

    Edit: Again, before anyone calls me out on this, yes, best practice is to use "Self". I just figure consistent behavior is also good to maintain. ;)

    Observed result:

    Object references with the same name in parameters are ignored, while the same object name outside any parameters are changed, causing inconsistent behavior.

    Expected result:

    Object references with the same name in parameters should also change

    Construct 2 version:

    r126

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  • Not bad. I fell into a hold at some point and never died. ;)

  • Looks interesting. ;)

  • Green goo on the run! LOL. ;) Not bad. You should spawn some green particles that explode (with gravity turned on so they fall) when it hits the spikes or something. ;)

  • Not bad, takes a bit getting used to the controls. ;)

  • Hey not bad. Funny, the red number "8" that shows when an arrow hits an enemy looks like I threw a kiss. ;)

  • LOL, not bad. I'm still hungry though. ;)

  • I'm guessing you're using tiles imported into an animation? Anyhow, each animation frame has it's own collision geometry ... are you changing the wrong frame? ;)

  • Not sure what you mean? You clearly are changing to another layout upon putting in the query string like the script is showing.

  • Nope, sorry, tried it. The WAV files are not removed. Besides, in cases where there may be files being backed up, slowing down the save time that others are not aware of, having an easy way to locate the project folder from the IDE really helps (I found this to be invaluable in Visual Studio).

  • Oh ok, I'll try that. :)

  • Then I can update my 3D game example in the arcade. LOL. ;)

  • I'd like to see an option to view the folder contents. When I remove content, such as the wav files, I see they are not removed from the disk, so I have to manually find them. It should be easy to add an option to open explorer to the file's location, thanks. ;)

    (also, it would be helpful to add an option to prevent importing wavs into my project from my repository of wav sounds I already have - I don't need to save them with my project! This also speeds up save time.)

  • If C2 at least supported texture mapping polygons, or at the very least, reshaping texture squares into polygonal shapes, you could at least pull off some cool effects - not sure the limitations of that on canvas, but it would be cool. ;)

  • Thanks Vanz. ;)

    If anyone needs a loop made from one or a slice of one just let me know which and where.