> In each event sheet for each layout, I just have to include 2-3 main event sheets, which in turn include all the rest. ;)
JoyfulDreamer You could even include all your "levels" layout event sheets into one "global" event sheet and then you would not have to include anything for each layout/"level" ;)
As long as all layouts are the same thing. In my case, not all layouts function the same. ;) The common event parts have a global event sheet for a specific subject which can be "inherited" into layouts as I need them. I think, other than families, this is one of the best things C2 has done thus far towards modular development. :) You can almost think of sheets like plugins as well, for example, to have a few sheets for different enemy behaviors, then include whatever sheet you need for a layout (for example, better AI logic for higher levels), or include all sheets, each one wrapped in a group so you can enable/disable as needed.