JoyfulDreamer's Forum Posts

  • I was looking for this also. ;) Good to know it's on the list.

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  • Regarding this: https://dl.dropboxusercontent.com/u/17275929/Temp/Delayed%20Function%20Call%20Test.capx

    I was trying a test to queue and delay the creation of some sprites, with some actions in functions as well, and it's not working as expected ... anyone know why? (See comments in the event sheet, it's hard to explain [FYI: A family is involved])

  • And RTFM. LOL. ;) (that's a jab at myself)

  • I guess sometimes it's easy to assume, from a developer stand point, what things should do. I'll try to confirm better next time. ;)

  • I did read it, but I must have missed it still.

  • Ok, never mind, I see the "Set size" clears the array. Man, I have to stop thinking like a programmer. LOL. Thanks.

  • Ok, not sure why anyone would think "clear" should mean "set all to zero" *for arrays*. Usually it means to clear OUT the items. ;) Anyhow, ok, thanks. Is there a "delete all" action, because I don't see it (other than looping one by one). This just all seems silly to me. :)

  • Noticed there's a badge for introductions, so here is goes. ;)

    I'm a Programmer, Network & Server Administrator, Graphics Designer (2D & 3D), Music composer, Part-time Car Mechanic, and Full-time Jack-of-all-trades (regarding music, see soundcloud.com/joyfuldreamer).

    Over the past 13 years I've created and worked on 2D and 3D games and tool sets (for HTML and Windows, in Pascal/C/C++/C# and Assembly code). I created my first game called "Wrecker" (with built-in level editor), back in 1997, which was written in Pascal. I had created a few other games for 8 and 16 bit PCs, and the Commodore 64 before then (in assembly), and the Sinclair ZX81 before that! ;) I swear to bring "Wrecker" back to life one day!!!

  • Ok, but I cleared it in the layout on start event...? ;) That acts like a bug to me, regardless.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/17275929/Temp/Bug%20Test%20-%20Array%20is%20not%20empty.capx

    Steps to reproduce:

    Create an array and test if it is empty - doesn't seem to be at start.

    Observed result:

    Array has a count of 1.

    Expected result:

    Array has an initial count of 0.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows XP 7 x64 SP1

    Construct 2 version:

    r126

  • Ok, thanks for the info. ;) My guess is though that executing "x/abs(x)" is probably faster than creating a "sign(x)" function, correct? ;)

  • Not to bad. On the YouTube one, at 0:30, there's a nice melody hidden in there you should build upon. ;) You got some good stuff on SoundCloud as well, I'm sure someone will find something great for their game! ;)

  • ;) Not just that, but, for example, If I have variables x, y, xDir, and yDir, and I type 'x' and press TAB, which variable is selected? Ambiguity ensues! ;)

    Edit: Just to add to my first post, another reasoning is because commonly I type the first 2-3 letters to single out a specific group of variables (I may have tons in a game), and if I type a wrong char by mistake, I lose the code completion pop-up and have to back up and retype the period! :/ Anyhow, glad it's on the to-do list! :D

  • Try here instead then: scirra.com/FORUM/topic66586_post408895.html

  • Hey everyone. Due to a special arrangement with Scirra (unrelated to music - and I won't get into that yet), please feel free to use my music in your games:

    https://soundcloud.com/joyfuldreamer

    (or via JoyfulDreamer.com)

    Music video:

    Subscribe to Construct videos now

    (just for fun ;) )

    Just started putting them on SoundCloud about a couple months ago. My Facebook Page has over 3200 fans. All songs are original works (except one), and you can use them in commercial games as long as you give proper credit somewhere. ;) I have hundreds of music compositions, but I haven't posted them all yet, so stay tuned. I'll be creating some original works for the Construct community soon.

    Note: The music for "Teddy Incident - Intro" was for a student's game project, which is no longer available (AFAIK), so it would be nice to see it reused somewhere. ;)

    I worked on the Visual3D.net IDE a few years back, and also made music for one of there's videos, which you can listen to here: http://vimeo.com/8235259

    Besides games, I have also composed some tunes for private internal GM commercial prototype videos.

    If you'd like one, just make the request here (I'd love to hear about your game also) and I'll PM you a link to download it. Just let me know the format you want (mp3, wav, ...).

    If interested at all, just make a comment here so you'll be updated when I post new stuff.