Regarding this: https://dl.dropboxusercontent.com/u/17275929/Temp/Delayed%20Function%20Call%20Test.capx
I was trying a test to queue and delay the creation of some sprites, with some actions in functions as well, and it's not working as expected ... anyone know why? (See comments in the event sheet, it's hard to explain [FYI: A family is involved])
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On your Event 5 if you're using:
SetSpriteDirection (ObjectsCreated.CurValue)
It will works.
Right now it's SetSpriteDirection (Sprite.UID)
OMG! I was was missing the letter "s" on the name!!! That's what I get for not making names a bit more different ... and staying up over 24 hours without sleep. ;)