You can also use the audio tags. You can do everything you said.
Hm, can you attach your capx ?
You have mutliple layout ou your projects and you are running the wrong at start ! Select the right layout then press F5 !
Does it work now ? (It's really hard ! Can't get more than 2, so it was very difficult to verify ! )
Well you edited as fixed so I removed the file
"The warcraft3 world editor is more friendly then C2 multi-player plugin for making multi-player games."
Well, the w3 world editor is just a map editor, all the networking code is already made. So ofc it's easier. You can't compare a map editor and a game maker.
Can't look at your capx, but you could use the expression Multiplayer.PeerCount for assigning a number to a peer.
On peer connected -> set variable TeamNumber to Multiplayer.PeerCount-1
Yes you can.
On object clicked (Event from the mouse object) -> Go to layout (System action).
You can't have a tutorial for every type of game.
You need the basics of C2, read more tuts, look at the templates ...
Or start with something easier.
Yes I can help you, show me what you did and I ll try to correct your code.
When you call a function you can add parameters. Then in your function use the system expression Function.param(x).
He will help you with the 3rd tutorial about multiplayer
I can't sorry, I'm busy on my own multiplayer game. :/
Did you mean how to kick a client ?
If yes, you can send a message to the client (as host), if this message is received by a client force him to disconnect.
On Multiplayer.Message
-> if message = "disconnect"
=> Disconnect from room/signalling.
It should be "easy" to add the networking functionnality for a turn based game, you don't need lag compensation, input prediction ...
I think you should try first to add networking, before adding more stuff.
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Wait for the third tutorial on multiplayer or look at the second multiplayer template. It's impossible to explain how it works on a forum post.