You can also use the audio tags. You can do everything you said.
Hm, can you attach your capx ?
You have mutliple layout ou your projects and you are running the wrong at start ! Select the right layout then press F5 !
Does it work now ? (It's really hard ! Can't get more than 2, so it was very difficult to verify ! )
Well you edited as fixed so I removed the file
"The warcraft3 world editor is more friendly then C2 multi-player plugin for making multi-player games."
Well, the w3 world editor is just a map editor, all the networking code is already made. So ofc it's easier. You can't compare a map editor and a game maker.
Can't look at your capx, but you could use the expression Multiplayer.PeerCount for assigning a number to a peer.
On peer connected -> set variable TeamNumber to Multiplayer.PeerCount-1
Yes you can.
On object clicked (Event from the mouse object) -> Go to layout (System action).
You can't have a tutorial for every type of game.
You need the basics of C2, read more tuts, look at the templates ...
Or start with something easier.
Yes I can help you, show me what you did and I ll try to correct your code.
When you call a function you can add parameters. Then in your function use the system expression Function.param(x).
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He will help you with the 3rd tutorial about multiplayer
I can't sorry, I'm busy on my own multiplayer game. :/
Did you mean how to kick a client ?
If yes, you can send a message to the client (as host), if this message is received by a client force him to disconnect.
On Multiplayer.Message
-> if message = "disconnect"
=> Disconnect from room/signalling.
It should be "easy" to add the networking functionnality for a turn based game, you don't need lag compensation, input prediction ...
I think you should try first to add networking, before adding more stuff.
Wait for the third tutorial on multiplayer or look at the second multiplayer template. It's impossible to explain how it works on a forum post.