I've already incorperated some online capabilities such as only the host can move the white and only peers can move the black... but how to I make it live? I have a chat.. and they can move, but they don't move for the other player... It would mean a lot if you could take a look and help me with this. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
https://dl.dropboxusercontent.com/u/211 ... sgame.capx
Well, you haven't online code for your game...
The objects move locally.
If the host move a chess, you have to send a message to the peer saying that the host moved a thing to a position... and do the same for the peer.
Joskin
I know that.. but how??
Wait for the third tutorial on multiplayer or look at the second multiplayer template. It's impossible to explain how it works on a forum post.
Joskin I've checked the template out but I don't really understand how I'm supposed to do that in a turn-based game... will it take a lot of time to pull off? Can I keep developing my game and change it later? or do I have to do more work the more stuff I put in?
It should be "easy" to add the networking functionnality for a turn based game, you don't need lag compensation, input prediction ...
I think you should try first to add networking, before adding more stuff.
Joskin Would you mind showing me how?
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I can't sorry, I'm busy on my own multiplayer game. :/
Ashley Could you help me? :O
He will help you with the 3rd tutorial about multiplayer