How to pass the client so that the client disconnect the connection ...
For example host a player kicked from server client flyude and other ...
Did you mean how to kick a client ?
If yes, you can send a message to the client (as host), if this message is received by a client force him to disconnect.
On Multiplayer.Message
-> if message = "disconnect"
=> Disconnect from room/signalling.
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Did you mean how to kick a client ? If yes, you can send a message to the client (as host), if this message is received by a client force him to disconnect. On Multiplayer.Message -> if message = "disconnect" => Disconnect from room/signalling.
A little misunderstood. can lay out an example capx