jomego's Forum Posts

  • thanks...

  • Good morning guys, I'm making a game in isometric and I want to use the same animation that I have to walk forward... using it as walking backwards... and I would need to be able to reverse the animation that I have for forward... but as if it were backwards... I don't see any option in construct to invert the animation that instead of going from sprite 1 to 100, for example, go from 100 to 1...

    Does anyone know how to do it

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  • Good guys, I have solved it, I will tell you as if someone has the same problem

    When creating the sprite I gave the ParticipantID to the Sprite.peerid

    Then in the condition when controlling I check that

    the peerid of my Sprite is equal to Multiplayer.MyID

  • Good morning guys, I'm making a multiplayer game and I have a problem... It's a game with an Isometric view and I've made it so that when a sprite passes behind a building it becomes semi-transparent... this works for me... The problem is that I want that building to be placed in semi-transparency but in each user's game and not in the others'... So if my sprite goes behind the building I see it in semi-transparency but for the rest of the Players don't go into semi-transparency and I can't figure out how to do it.

    How can I tell you that it only happens on my computer... and not on everyone's.

  • Good morning guys, I'm trying to implement a 3D camera in an isometric view but I can't.

    I want to be able to rotate the isometric view by pressing the left and right arrows... but I can't place a camera to rotate the view... could someone tell me how to do it...

    Thanks in advance... you're all great.

  • I have different sprites that the players can choose... depending on the team I want them to have a blue or red border... but I don't want the color to come in the sprite so I don't have to repeat all the sprites... there are more than 100 characters... how could I do it...

  • In the end I solved it by means of degrees that I think is more simple and effective. I leave it here in case someone needs something similar.

  • oesn't work separately either.

  • I'm trying to combine with two values... but it doesn't seem to work... it only works up or down... or right/left but not the 4 positions... although I really need the diagonals too... could you tell me how to do it please

  • Good afternoon guys, I have a problem. I have an object that is the mouse pointer MOuse.x MOUSE.y... and I want my sprite character to change its image depending on the position where the mouse pointer is in reference in the SPRITE.. I mean, I load the animation right left up down or diagonals depending on whether the mouse is in the upper right left down or diagonals... but I can't get how to get what position it is in in reference to my character...

    Does anyone know how to do it...

  • thanks, it worked perfectly... I'll write it down

  • where is the PICK NEAREST function... because I can't find it within a family

  • Good morning guys, I'm making a game in isometric and I have a problem, I'm trying to make it semi-transparent when my character is behind an object... for this it tells me what the object's UID is to make it semi-transparent only that ...

    Does anyone know how to get it because I can't.

  • enhorabuena!!!

  • The problem is that the gamepad does not have any function that returns the angle that you are pressing on the controller.