jobel's Forum Posts

  • here is the console, no idea if this helps!

  • I thought maybe it was the performance setting in Chrome that I turned on a few days ago, but no its not that.

    I just loaded up my project, replaced about 4-5 animations by importing sprite sheets and it just hung.

    something is definitely wrong!

  • Anyone else getting an Animation Editor freeze once you try to close the editor?

    I'm using a project folder. I have quite a few animations - although I haven't added any since the new update. I would import some sprite sheets and about 3 times in one day I just got a spinning cursor and Construct would freeze.

    It's only super noticeable because that NEVER happens and only started today when I started using the new stable build r336.

    Tagged:

  • R0J0hound oh I just meant to understand. Anything beyond a couple loops makes my head hurt! but I could follow it.

    The blocks are in contact with each other so they count as overlapping.

    good to know!

  • not loving the triple nested loop! ouch. but this is where I thought I had to go, I just couldn't see it. Thanks again!

  • thanks R0J0hound that's exactly what I was looking for, flood fill. I haven't had to ever do one of those!

    you are using "is overlapping" but as far as I can tell they are right up against each other and not overlapping, not sure how that works.

  • so I have a grid of squares. The red squares are player's pieces and the grey squares add a multiple to the player's red pieces.

    so if a red piece is adjacent to a grey piece the red piece gets 2X multi. but if there are grey pieces contiguous with with that grey piece, you would do 2X*2X, then another 2X*2X*2X.

    Currently in the game I am doing adjacency with another overlapping sprite then a For Each, but I'm having trouble with the contiguous part. Seems like I would just get into a recursive nightmare.

    Probably need to do two passes where I would set the grey piece's multiplier first. but still having trouble wrapping my head around this one.

    Any thoughts?

  • I figured it out.

    I had renamed pngs from the /images folder (the whole point in doing a project file as I want to just replace those images rather than reimport everything.)

    anyways, the file naming convention is a bit different than the animation name.

    I wish there was a better Popup message!

  • I keep getting a

    "Failed to open Project. Check it is a valid Construct 3 folder project"

    but nothing has changed that I know of.

    All the project files are there so I'm not sure what it is giving it a problem. How do I even remedy this?

  • where can we follow progress on this game?

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  • if you want to stay on the same layout just use a big layout and move to a different location on the layout.

    for example in my game I have a viewport width of 854. so my layout length is 854x3 and I jump to 3 different points in the layout for different screens.

    for a transition you can fade in a black Tiled Background on the HUD(parallax 0,0) layer, then fade it out for a quick fade to the new area.

    or you show the camera scrolling to the new location, just have an invisible object with ScrollTo behavior then move/tween the object to the desired place and the camera will follow.

  • newt I use steam so I don't know first hand. But I bet it wouldn't be too hard to make a launcher program that would check on the status of the version the user is running.

  • when someone plays the NWjs export, and plays it "windowed" is there a way to save their window settings and position for the next time they play?

    I didn't know players would even want this feature until I got feedback on it!

  • R0J0hound thanks! you're the best!

  • others are suggesting I save the percent of the bar instead of the actual dB attenuation. I suppose that is more logical!