jobel's Forum Posts

  • motion capture?? I highly doubt it.. Not that you couldn't somehow record the movement data, but what would you then do with it? C2 isn't even 3D.

    You'd have to interface with the camera hardware and C2 is way too high level for that.

    Motion capture is the process of recording a live motion event and translating it into actionable data that allows for a 3D recreation of the performance. In other words, transforming a live performance into a digital performance.

  • make an instance variable in the sprite button i.e. "enabled". and just add a condition to your Mouse On Clicked Event.

    On Mouse Clicked Object

    AND

    Button Is enabled

    {

    button click code

    }

  • there are a number of ways to do it.. but one off the top of my head is to give the player the Timer behavior

    Then Start a Timer (one-time) for random(seconds).

    Make an Event.. On Timer Finished to make the power up available. (set your bool to true).

    Then you need to have a condition or code block that executes when the power up has been used..in there restart the timer...repeat...

  • Make a Text Object

    In an Every Tick Event do:

    Set Text to

                    fps & " FPS (" & renderer & ") " & round(cpuutilisation * 100) & "% CPU utilisation"[/code:w341hqpw]
  • the way you reference heroes is a little weird.. you aren't looping through all your heroes, it seems you are only referencing a random one? I think you need a For Each heroes event in there..

  • so you know for a fact there are ground tiles that are over 200 pixels away from the player at the time this code executes?

    is heroes just 1 object?

    I think this is going to pick more than one tile, Pick by eval picks all relevant objects. Just having the "Trigger Once" in there isn't going to make it only pick 1 tile. But obviously your first condition is working so that doesn't explain the second not working.

    you aren't using any parallax are you? I know that messes up coordinate stuff.

  • 1.edit the sprite

    2.click dotted box (selection tool)

    3. drag a box over what you want in your sprite

    4. click cut or copy (it's now on the clipboard and you can paste this to a new sprite)

  • you can try the Arcade...

    but it seems like it's her system that's the problem. Something to do with her graphics card. Have her try Safari or Chrome and see if it still show a distorted image.

    does the game or app you made use WebGL or Canvas2D when she views it?

  • I don;t think you can in the C2 IDE. I would make your own checkbox, that's what I did. It's pretty easy; add a boolean instance variable, a related text object and check mark sprite...

  • one thing that sticks out is Trigger Once should be after the condition.

    Trigger once while true

    Turn an ordinary event (which is tested every tick) in to a trigger. For example, if an event plays a sound when lives equals 0, normally this event runs every tick. This plays about 60 sounds a second and would sound pretty bad. Adding Trigger once while true after the other conditions makes the event run just once when it first becomes true. This makes the previous example only play a sound once the first time your lives reaches 0. *It must be the last condition in an event.

    what exactly is "ground"?

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  • it's a bit hard to understand. I think you need to make a small capx showing what you are trying to do.

    One thing to consider is making a system of layers for the player/background objects to be on.. then switch the player to different layers instead of doing Z order stuff which seems to be a bear..

    You said "top down rpg" that image does not look top down, but instead looks isometric.

  • are you sure that screen grab is from OSX? that button doesn't look like Mac..

    a distorted screen like that I would normally say it's a graphics card or driver issue.

    does it look the same on PC?

  • my project uses an unbound layout.. and the player starts the level by appearing randomly inside of 1-3000x1-3000

  • blackhornet yes I tried putting it in all layout's (OnStartof Layout) just to be sure but has no effect...

  • you need to put a '0' in front.. I've noticed C2 does not like .05, instead do 0.05