jobel's Forum Posts

  • you can do it with layers.

    put each tab and information on it's own layer.

    on the bottom the actual clickable tabs should all be on the same layer. Then when you OnClick a tab, change the Z order to bring that one to the front.

    Also to remember... just because you can't see something on the screen doesn't mean it is not active. You need to disable code on tabs that are not on top to avoid running code you don't want run. The best way to do this is to either put code into groups and disable the group when those tabs don't have the focus. Or you can do it with code. And add the condition of which tab has the focus to all your top level Events...

  • Do you mean in the Properties on the top left? To rename your project?

    On the top RIGHT you can open a Projects Window and on the bottom you can click tabs to go between Project and Layers.. If you click Project, then right-click on the project name you can Rename it.

  • well honestly there's too many tracks (23?) to give you an exact count of what to cut and what to keep.. it'd take way too long to through all that... which brings me to my point. Your portfolio should be short and to the point. Fill it with things you do well, genres and styles you enjoy and add contrast between your tracks. Also make sure tracks don't take too long to develop otherwise people will be skipping around, which isn't bad but you'd rather them be listening.

    It's good to have a sound cloud page of things you produced to let people peruse on their own. But if you are putting a portfolio together for a specific purpose it should be more tailored for the gig you want.

    All the tracks on the bottom of the list seem more "unplugged" and more like artist songs. Rather than underscore (supporting another medium like a game or acting scene).

    You probably only need 1 ambient track unless you were to make a mix going between them quickly. It's nice to show different textures for ambient pieces, so if that's your thing I'd tailor one for a portfolio..

  • thanks LittleStain I agree... at first I made an array of x/y coordinates and was trying to sort the array randomly then picking random array elements and using those to place the blue boxes.. that all seemed way too hard which is why I switched to the random function.

    cool, thanks for the help!

  • oh.. I see what you mean about 'picking all'.. so use that as a way to figure out what's been used already..okay makes sense.. thanks!

    do you think this is the best way to do this?

  • sorry, I should first say that I am looping through each blue box to begin with. I'm placing each of them onto a random black box. I'm just trying not to overlap them.

  • LittleStain well the condition changes as the picking occurs.

    so I have 20 black boxes (my grid) and I want to place 10 blue boxes randomly on top of them.

    when I place a blue box on a black box I set an instance variable on the black box: Occupied to TRUE. When I continue to pick black boxes I am trying to exclude black boxes that are occupied.

  • I would have expected you could select random instances based on a condition. but maybe it's not possible?

    I basically want to loop through all instances and Pick a Random Instance that wasn't picked before.

    Can anyone shed some light?

    I'm attaching a capx

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  • thanks Yann your example helped me.

  • yes yes, justifun has it right. Make another animation frame in your sword sprite and take the tip off. Make sure to not loop your sprite "animation" and make the animation speed 0 (since it's not an actual animation). Then swap to the frame without the tip when the sword perforates the enemy.

  • sqiddster ahh I get it.. doh, you rolled out to Node Webkit! okay, that makes sense now. Still that's pretty bad. Does it just mean NW is using a version of Chrome that has problems? It makes me nervous how much time I've spent on my game and I to am looking to NW as my only deployment option.

  • do the characters overlap ever? or are they always a certain distance apart?

  • sqiddster I downloaded the demo from Steam and it ran windowed on my PC and I was getting super lag. Like it sort of made the game not playable. I received the messages at the bottom saying my FPS was too low. When I went into settings I put it to fastest but it didn't make a difference. My computer is a Windows 8.1 desktop that I just built about 6 months ago. Not super top of the line but moderate. 8GB RAM, RADEON R7 260X 2GB DDR5 graphics card.

    However, that dropbox link above has NO lag whatsoever. So put that version up on Steam if you can!

  • I am now a stay-at-home Dad

    congrats.. although when I was a stay-at-home-dad it was SO hard! but now my child is almost 5 so preschool helps me regain my sense of self again! but it's amazing for family bonding.. just make sure you get out at night or on the weekends. I ended up spending too much time with my son.. it burnt me out! Gotta find that balance...

  • sqiddster - hey demo'd your game in-person at BFIG 2014 and had a good talk with your composer. The game ran great on the laptop there...

    a lot of players were super impressed and had never seen anything like it.

    you totally should have won an award or at least an honorable mention, but this year the bfig was messed up with the voting..people had to go to a specific website and vote and unless exhibitors remembered to actually tell people then no one voted. last year they had Guidebook which was way better for voting and probably a more accurate poll.

    keep up the good work..