Joannesalfa's Forum Posts

  • Didn�t you try vertical sine behavior?

  • Let's see what happens, if is a design, i guess i take your method. :)

  • Ah sorry my bad, I see what the problem is...

    yeah it's not triggering when the layout start in the beginning,

    sorry i misunderstood the problem <img src="smileys/smiley9.gif" border="0" align="middle">

    You can put "Wait 0.1" or something on start of layout for temporary workaround, like so:

    http://dl.dropbox.com/u/39382262/TriggerWait.capx

    No problem, i was hoping you can see these pics

    Then your .capx worked ver well <img src="smileys/smiley1.gif" border="0" align="middle"> then, i think it's a subjective because if we make a kind of complex game, we would to waste our time for setting up the positions before the layout starts.

    I wonder about it's not triggering when the layout starts may be a bug... im not sure...

  • <img src="http://gyazo.com/8c3ff8123b05c2a54a914978384f720c.png" border="0" />

    <img src="http://gyazo.com/60cdaccb942eccf793672f7fbe4ff098.png" border="0" />

  • But did it come a blue ring when it starts the application? It didn't appear on my machine using Chrome...

  • I'd recommend reading the performance tips manual entry. We're also planning directCanvas support soon (hardware-accelerated games for mobile), which should give a big boost to framerates on iOS and Android. Keep an eye out for that.

    Im glad to hear it, actually it only supports iOS devices, there a beta version for Android.

  • Joannesalfa, I'm not sure what the bug is.

    I did a simple test:

    http://dl.dropbox.com/u/39382262/TriggerOnce.capx

    And it works as intended (tested on Chrome),

    Everytime player appear on screen it will create one object.

    There a capx file you may see it why

    I'm not sure this kind of a bug

    .capx

  • It's about the performance, my idea is every objects outside of screen are destroyed, then on screen event creates object, it's based from Zelda Scroll

    At this moment, my specificed event doesn't work, i think it's like a bug

  • I don't think it will work because it's very different, it doesn't make sense if we integrate wordpress, drupal, joomla in C2. C2 only generates canvas, then Opencart does php and html elements like normal dynamic websites.

  • I was figuring out to add objects while the player is on-screen, but it didn't work, i reported that bug.

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  • Angry Birds was overrated because they ripped off from Crush The Castle, and they managed to port for all mobile devices, then it became huge popular

  • It looks like a winner update! <img src="smileys/smiley4.gif" border="0" align="middle" />

    Seriously, i would to donate that in some day when my projects are doing well.

  • <img src="http://gyazo.com/4a17997bd6b1bb921cc62095bf6b593c.png" border="0" />

    I wanted to make ONE created object without generating more than 2 created objects in continous way (loop).

    I did it with Trigger once but it doesn't generate only one object, otherwise without trigger once, it generates continous objects

  • I know... it is disheartening. HTML5 is just such a young technology. Improvements are being made, albeit slowly.

    ^ he's right

    Just wait what happens in 2014

  • I loved the game! its very simple and the steering is just right. I Always stop a game when the handeling isnt good.

    What i do miss is sound. That would have been great!

    Thanks, use hold shift and release accelerate, then hold right or left arrow it gives you much better turning.

    Finally, i got a license! :D

    I'm able to continue developing this game, you guys can post what you would like to have the tracks of the cities of the world, like New York, Paris, Tokyo, Sao Paulo, that etc. i make maps.