Joannesalfa's Forum Posts

  • We have improvements to the Facebook object planned, but we have such a lot on our todo list we can't really give an ETA on certain things.

    Wouldnt you make a thread about your todo list here? Maybe it helps to avoid the future threads

  • Isn't updating official facebook plugin?

    I was unaware of the APIs like:

    -Internationalization

    -Ads API

    -Payments

    -Chat API

    There a list of examples could work with HTML5:

    http://developers.facebook.com/docs/samples/

  • I had some problems when i'm testing CocoonJS with Clay.io inregration, it doesn't run the game.

    There are pics:

    <img src="http://i.imgur.com/KQZh1.png" border="0" />

    <img src="http://i.imgur.com/LWHHi.png" border="0" />

    Export module: CocoonJS

    Debug: Enabled (Also Disabled too)

    Minified: No

  • Awesome, it's great method to generate textures via scripts!

  • Here 56-60FPS without any Problems...

    KMag

    With what's screen resolution? 1366 x 768?

  • Another update: CocoonJS is still in the works -- I spent the last few days implementing a "Push to Windows 8 App Store" feature (and some pushing to other app stores as well), though that probably isn't very important to the folks here since C2 already has a nice exporter for that.

    What is relevant here is I've updated the plugin to work with Windows 8. Windows 8 has some restrictions where you're not allowed to call external scripts and CSS, so the API and styling for it are stored locally (this is also something necessary for CocoonJS). If you're exporting to Windows 8, change the export mode property for the Clay.io plugin to "Windows 8". It'll do the export and generate a default.html file, in that you'll have to add in:

    <link href="/api.css" rel="external" />

    <script type="text/javascript" src="/socket.io.js"></script>

    <script type="text/javascript" src="/api.js"></script>

    It isn't the prettiest solution (having to manually add that in), but it's the best I can do with the current C2.

    Good news, i'm going to test them.

    I have a question, do you offer ad system?

  • Joannesalfa

    That's really cool. Both drawings remind me of Command and Conquer. Coincidence or not? ;)

    Yes, it is.

    It was a kind of mod for C&C3 long time ago but was cancelled.

  • Mama Fly.

    Bees are so overrated.

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  • http://www.indiegogo.com/indiebuilder

    It looks quite interesing, help indie game developers find other talented people, collaborate on games, and finish their own.

  • It looks like you need a mac to integrate Ejecta with your HTML5 game.

    I have no mac, but i'm downloading another distro to use my virtual machine.

  • I managed to create additional events for keys without actions, it works.

    Thanks.

  • Hey, i would love to know if is possible to update new images on live tile, i know it's already implemented for text, but it would be awesome if it works for images.

    http://msdn.microsoft.com/en-us/library/windows/apps/hh761491.aspx

  • Nevermind it's working now, maybe it was random

  • Joannesalfa:

    You will need to follow the steps outlined here:http://c2metro.wordpress.com/2012/07/27/support-for-live-tiles/

    Specifically, you will have to make sure to name your file app-widelogo.png for the wide logo.

    I created a new app-widelogo.png maube you didn't include on your illustrative example and i ran, it shows a picture on live tile but it didnt appear a live text and i got an error from console HTML 1701 cannot add dynamic content...

  • I changed Chrome to Internet Explorer, i found a button "View in Windows Store" and found your game, not cool Microsoft didnt make a good job to support cross browser to have "View in Windows Store" button.