Joannesalfa's Forum Posts

  • I'm not sure if is awesomium settings for C2 exporter. According to this support forum 1.7 supports Drag and Drop files. http://support.awesomium.com/discussions/problems/275-does-awesomium-v161-support-the-html5-drag-and-drop-draggable-attribute

    I've used this plugin

    http://www.scirra.com/FORUM/topic58578.html and it worked very fine, then exported to Awesomium, it seems drag and drop is disabled.

  • Hi Joannesalfa

    We don?t know what is happening with your account in our forum...

    Please, send us an email to supportfuq@ludei.com and We will take a look and confirm your account.

    Thanks!

    Hello ludei i believe i already sent an e-mail via contact page, dev support subject.

  • I'm glad that newgrounds accepts HTML5 games, i will upvote your game

  • I believe you need Mac OSX and Linux before to compile, i'm not sure how it works, there a fact Unity3D can export .app for Mac OS X by Windows.

  • Joannesalfa

    It means that the location was impossible to determine.

    Basically, at runtime, the google map is centered on lyon (because in the object's properties, the latitude and longitude has been settled to Lyon). To display where you're located, you have to locate in a first time (by action), then centered the map to longitude and latitude (by expression).

    I should definitely add this in a native way. Maybe I'm not clear, so I'll post an example tonight.

    Thx for testing it.

    Thanks, i guess localhost doesn't work until it's hosted on the server

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  • Here is a starting point:

    http://dl.dropbox.com/u/5426011/examples14/word_highlight.capx

    It finds the position of a word and then breaks the text into 3 separate instances (text prior to word, word, and text after). You can then change to color of the word independent of the rest of the text.

    In it's current state it only works with one text line, and finds only one word to highlight.

    Here's a list of what could be done to enhance the technique in roughly increasing difficulty:

    * Make it work with multiple text objects.

    * Make it highlight all occurrences of a word in a line.

    * Make it able to highlight different words to different colors.

    * Make it work with multi-line text.

    I would take a look at the plugins to see if there are any that allow for displaying formatted html text as that would simplify it by replacing words like "green" with say "[_COLOR=#00ff00_]green[_/COLOR_]".

    R0J0hound delivers the best reply, thanks a lot. I tought Pode's HTML plugin there are html format can easily setup a color for a word, i'm not sure it can be dynamically done. I will try a test.

  • the behaviors are already using dt, it depends your implementation on the event sheet if you use numbers to move position, to scale size, etc. You manually replace number speed to X * dt

  • <center>

    <font size="6">Google Map</font>

    <font size="2"><font color="BLUE">Version: 1.0 (14 October 2012)</font></font>

    Download GoogleMap.rar

    </center>

    It's been a while that I did this plugin and I just decided to release it just after reading this gamer497's post.

    It seems to work correctly but it occurs some errors in the navigator log. It doesn't prevent working correctly though.

    If I get the time, I will add some another options in the future.

    Let me know if you encounter bugs.

    Thanks

    Nice plugin, when i got an alert window, it's french language, is possible to change languages from options?

    I'm not sure what means it, i'm sorry for not knowig the french language

    <img src="http://i.imgur.com/qKRGF.png" border="0">

    I gave permission to detect user location, but it seems wrong and it shows Lyon city

  • KMag, most mobile games use 30 fps, i had a lot of games for iOS to research, most AAA with 3D graphics games are laggy.

  • Thanks!

    Er... when is this release due?

    Maybe next week or next another week.

    I love layout by layout loading which is designed for complex and big games.

  • bump

  • Well, he made money by using HTML5, not by using C2. Thats a big difference.

    Not big difference.

    Oh, and FYI, it's over $4000 from that game now. The reason I throw out these stats is not to boast, but to show that I do have the experience behind what I'm saying.

    Just because you don't believe it, that doesn't make it false. I have no reason to lie, and I have no reason to prove it to you either.

    Ok, but why would you promote about your book here to anyone who needs help to get their first profit while they wouldnt to spend any stuffs becasue they have no job?

    I would like if you care to share your experiences and a little advice how you got the profit.

  • I didn't come here to market my stuff, but it just so happens that it is very relevant to the subject at hand. If I think a link is the best answer I can give, I'll post a link.

    If you guys don't want my advice, don't ask for it.

    Well, your advices were considered as useful info but i wasn't sure you are telling the facts.

    Every your advices that goes a link to buy a book.

  • Joannesalfa Adsense is fine.

    Thanks for letting me know. It could be a good opportunity for game developers to keep making more new games.

  • Nice marketing, spam every forum!

    I tought so, i didn't believe can earn 3000 for making a HTML5 game by 9 hours.

    There a reason why he won't tell us how he did it until he sells books while he is earning money for making html5 games, it's kind of greedy.