Joannesalfa's Forum Posts

  • I would like to learn how to set font color for a word using find(src, text)?

  • The two methods I would personally recommend are as follows.

    Firstly, sponsorships. Licensing your work to publishers brings in a lot of money, but as mentioned earlier in this thread there are not a lot of them around. However, this means there isn't a supply for the few companies that have the demand, so if you can find publishers you can get a high fee for games of fairly average quality.

    Consider that this game took me 9 hours to make and has made over $3000 in license fees:

    http://truevalhalla.com/mobile/hilo/

    Secondly, if I were to adopt a different monetization method I would create a high-quality game in the style of Tribal Wars, or Ogame; that is, a competitive multiplayer browser-based game.

    These types of games can be created much easier using HTML5, and can be distributed very easily through the same companies that pay for sponsorships (and those that rely on ad revenue.) The game would be monetized with in-app purchases or something like an optional subscription model.

    I'm actually prototyping a project similar to the above. If it goes well, I'll distribute it through my network of publisher contacts and be able to reach hundreds of thousands of players overnight.

    Finally, while I won't be doing this myself, other HTML5 devs find success through contract work. If you can find it, it pays very well.

    Awesome article, it makes me wonder where did you sell your license fee?

  • It depends, there some ways

    Global Variable = 0 means Off, 1 means On

    For instances, create an instance variable and select Boolean, you can set true or false in event.

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  • CocoonJS integration is still a work in progress :)

    And no, no ad system yet.

    Good, thanks.

    I have a question, does clay.io allow us to use adsense on inside of the games?

  • I have no permission to post in Ludei Forum, i had no idea why. I'm going to send this bug to ludeis e-mail

  • CocoonJS still supports Local Storage, but doesn't session.

  • I reposted it from another thread.

    When i export CocoonJS, it shows the lines in the grid. Try to reproduce:

    1-Create a Tile Background

    2-Fill it with black colour and set resize 64 x 64

    3-Cover tile background on layout area

    4-Make it fade behavior, then fade in 2 seconds and fade out 2 seconds.

    5-Export to cocoonJS

    6-Try it on your device, it appears the edges can't be ajusted on opacity.

    Besides, if you have no time to reproduce on these steps, here is a .capx

    http://dl.dropbox.com/u/76227787/blacklinestile.capx

  • I'm having this issue too when i export CocoonJS, it shows the lines in the grid. Try to reproduce:

    1-Create a Tile Background

    2-Fill it with black colour and set resize 64 x 64

    3-Cover tile background on layout area

    4-Make it fade behavior, then fade in 2 seconds and fade out 2 seconds.

    5-Export to cocoonJS

    6-Try it on your device, it appears the edges can't be ajusted on opacity.

    Besides, if you have no time to reproduce on these steps, here is a .capx

    http://dl.dropbox.com/u/76227787/blacklinestile.capx

  • It would take a little more performance, but why not just use a stretched rectangle with an HS adjust effect?

    It requires WebGL effect.

    There is a demo doesn't affect the performance

    http://html5demos.com/canvas-grad

  • bump, i'm sorry, maybe it's a missing feature could to be added in C2

  • I meant it's an action for the event

  • New Layer feature: Set Background Color for specificed layer.

    It can animate colors when using RGB as 3 variables.

  • String is a set of caracters, i don't think it's needed to use * and %, are for math functions.

    Perhaps you should use & which can connect between the strings

  • 1012 frames isnt good design for videogame,