Joannesalfa's Forum Posts

  • Is that dead ?

  • > Let's compare my .capx which is a bug cannot play animation while press down arrow.

    > Mine works perfectly fine. I have full-blown animations for each arrow key that is pressed. I am using the latest beta version, too.

    >

    >

    3 questions...

    Did you change "From Beginning" to "From Current Frame" ?

    C2 32 or 64 bits?

    Does animate when goes to up, left and right? it shouldn't animate except the down way

  • Ha, Im sure they arent planning on using 2d graphics but I agree they are extremely vague about the actual details of the game.

    Wizardry 8 is an 'old school' rpg in a 3d engine. Old school Rpgs normally have huge learning curves. I remember playing fallout 1 for the first time... I had no idea what the hell I was doing. After an hour or so I was figuring things out though and it was extremely satisfying.

    These days it seems most people have next to no patience for games, they are used to playing games that hold your hand whether you like it or not. The games that are too hard or dont explain every detail risk being shunned immediately by this crowd. (I might have learned this lesson the hard way).

    Maybe Return of Daikatana

  • This isn't a bug (most likely). You guys are probably setting the animation continuously and having it start the animation over each time. If you do this it will never get the chance to actually animate. The previous versions did not reset the animation, so when you encounter this problem you should instead start the animation from its current frame, or find a more efficient way of handling animations.

    Let's compare my .capx which is a bug cannot play animation while press down arrow.

    Ashley here is, just pressing down arrow.

    dl.dropbox.com/u/76227787/AnimationBug.capx

  • It's wrong to judge it only by it's goal value. The guys are seasoned developers, from what i saw, behind classics like D&D, Wizardry, Ultima etc. If the game has value enough and apeal to enough gamers, they could ask 20 mil. What's left is to know if it indeed has value enough to demand that sum :D

    But it's about the brand which is known by the community, it's not about the good proposal.

  • It's hard to get possible shader effects, but now there is a possible list of effects:

    -Perspective

    -Tunnel

    -Relief Tunnel

    -Square Tunnel

    -Deform

    -Monjori

    -Star

    -Twist

    -Kaleidoscope

    -Z Invert

    -Fly

    -Plasma

    -Lens Flare

    -Cross Fade

    -Julia Fractal

    -Flower

    There is a website where you can get source codes.

    iquilezles.org/apps/shadertoy

  • iPod Touch 4 with iOS 6

  • <img src="http://i.imgur.com/qIbfp.png" border="0" />

    this event from r104 which it worked, but it didn't work on r105 when i press down to move down while play animation

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  • But Pulse, Warp and Warp Ripple worked for me. Besides Warp Mask didn't work.

    <img src="http://i.imgur.com/uTvSL.png" border="0" />

  • I'm confirmed this bug

  • When you try an effect Warp Mask for an instance or a layer, it causes Javascript error.

  • I had 40 frames too maybe until is compiled to get 60 fps.

  • You want 8 direction types of enemies for AI movement, there an example is Ghost Shooter and you may modify the event while you are learning.

  • I don't understand why is supposed to be converted from HTML5 to Java.

    I know Java helps to set wallpaper, use facebook sdk, accesing gallery, admob and in app payment. HTML5 is a new Java if is completed in 2014