Joannesalfa's Forum Posts

  • Does Samsung store require the fees from the developers?

  • Joannesalfa oh, so that's the problem.

    I have same problem when test

    http://www.scirra.com/labs/spaceblastertouch

    in my BlackBerry10 Dev Alpha OS version 10.0.4

    For first time when loading that link, the FPS 30-40 and sound is so good.

    But after the enemy come in, the FPS going slow to 2-3 FPS and sound effect get problem too.

    Is BlackBerry 10 OS 10.0.9 (new update) have a better HTML5 support?

    I'm still not try this new update from BB10.

    How about you, Joannesalfa?

    Are you using a BB10 Alpha Device? or a simulator?

  • Awesome!

  • >

    > > so basically, there is no way to compile to .ipa - even for testing only, without having developers account on apple?

    >

    > You can test games on CocoonJS launcher app and appMobi app.lab, the problem is compiling .ipa NEEDS iOS developer account, there no way to compile .ipa without keys... i know it sucks.

    How functional was your game? Were the frames constant and high? Did you use music and sfx, how complex was it?

    <img src="http://sphotos-h.ak.fbcdn.net/hphotos-ak-snc6/227831_370316899704710_1400846252_n.jpg" border="0" />

    It's compiled .ipa by appMobi Cloud Compiler, FPS is nice like other iOS games. I didn't implement the music and sfx, the logo uses scale sine behavior goes fast and no lag.

  • Hi,

    I made some tests using C2 and Blackberry Webworks. I believe there is a problem with the sound. The first appearance of each sound works well, but when there is a second attempt to play the same sample it just plays twice. Do you have the same experience?

    I was tested the test apps on my Playbook (not simulator)

    Playbook doesn't play .ogg sounds, only .m4a, it looks like you need to edit them in c2runtime.js because C2 decided to use .ogg as first time, then .m4a is fallback causes playing twice.

  • So you answered yourself :)

  • so basically, there is no way to compile to .ipa - even for testing only, without having developers account on apple?

    You can test games on CocoonJS launcher app and appMobi app.lab, the problem is compiling .ipa NEEDS iOS developer account, there no way to compile .ipa without keys... i know it sucks.

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  • I was MMF2 user some years ago, but i chose C2 for cross-platform games without extra spending $$$$

  • yes you can use a virtualbox emulator, but you need a "special" version of mac osx. osx out of the box won't work on anything but a mac.

    That's called OSX 86 Project

  • weird... this page is down, i've seen it before was active

  • iOS is more restricted than any platform

    There a service you can rent a mac in cloud

    www.macincloud.com

  • > I don't get what you are saying.

    >

    > Did you mean layout size, window size or canvas size?

    >

    > Sorry my english is not very good.

    I mean The Area the player can move in.

    Im not sure you are saying, i guess you should use ScrollTo in behavior, where the player can move any where and unlimited.

  • What do you add in the XML file like exactly lol can you post it here. :P also is the XML file the same thing as the config.xml file if so again what do u add to that file lol

    There a lot of options like permission to use geolocation, camera, send info, etc.

    Also it has options without permission like lock orientation, icons, splash screen, etc.

    https://developer.blackberry.com/html5/documentation/code_sample_creating_a_bb_widget_config_document_834683_11.html

  • when will playbook os2.1 officially come out?

    Likely not, i believe Blackberry 10 will replace Playbook OS in 2013.

  • I don't get what you are saying.

    Did you mean layout size, window size or canvas size?