Joannesalfa's Forum Posts

  • Post count or Kickstarter project? pretty confuse

  • I liked these landscape graphics, did you render 3d objects from 3D editor software and export frames?

  • This game seems interesing, i might like to try this before to buy.

    Do you have a demo version?

  • Actually, i think your game needs more work because i find this game, i doubt anyone is interesed... we never know.

    Use your original imagination to make it more fun.

  • I modded a Clyde export to enable the new CocoonJS Screencanvas feature and... OMG!!!! THE GAME LITERALLY FLIES!

    FULL 60FPS on a samsung galaxy S advance, 25FPS on my old and crappy Galaxy Ace...

    Now, thats what I call native like performance! :D

    When C2 will officially support it I think there will not be anymore people swearing about mobile performance in this forum :-)

    Edit: there are some minor visual glitches, but... performance is really awesome. Thanks Ludei, thanks Scirra... Future of C2 games on mobile is brighter than ever.

    Sounds good news, would you explain about minor visual glitches?

  • The demo worked great here. As a "native programmer" (C++, Objective-C, etc) I'm really excited to change the way I produce games and exporting a binary file is the last thing I need before choosing Construct2 completely.

    Not yet, they will include node-webkit includes node.js which is better than Awesomium and is capable to export for windows, mac and linux

  • I've seen a ghost, so is it recording the movements of the player?

  • I wouldn't leak the price to remove the dependence splash screen.

  • Yes, i recommend node-webkit MORE than Awesomium

  • Happy new year 2013 every one.

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  • Hi everyone!

    The Ouya project does certainly look interesting, but we don't have the SDK... nor the device itself!

    From what we've seen, it looks like a pretty standard Android device with a couple of APIs on top to provide specific hardware support, so it shouldn't be very hard to provide full support for it.

    However, unless someone sends us over a devkit (and we manage to save a couple of days to tinker with it), I guess it'll have to wait for the moment ;-)

    Regards!

    It looks good news, because we require extra API to integrate controller, interface system, etc. It would require a third party plugin to integrate C2.

    I believe someone had OUYA early SDK on this forum, i don't recall whats username

  • > mo

    >

    > Thanks for clearing that, i hope the fair price for business model. Sometimes CocoonJS doesn't work for standard HTML5 features like AJAX, accelerometer with gravity, etc. I can wait when it's completed on Q1.

    >

    >

    Box2D acceleration is available now, has been for about 60 days. AJAX/XHR is supported now also, at least partially. You can go to our site or ask our support team for more info on this.

    However, keep in mind, we are not a big DOM house. We support a simultaneous WebView for your use, but of course, it is unaccelerated. To get acceleration, you need to integrate CocoonJS and Canvas.

    Joe

    CocoonJS acceleration wasn't perfect, besides html5 browsers for mobiles worked perfect, your dev team told me it's suspicious and make another work around, it wasn't helpful

  • I wasnt interesed to develop games with Unity3D, im waiting new IDE proves cross platform WebGL games

  • Why don't you install Windows 7 or 8 on your mac? there a bootcamp option, C2 uses most new Windows API which doesn't completely support for parallels desktop