Joannesalfa's Forum Posts

  • I got a solitaire capx working here:

    http://dl.dropbox.com/u/5426011/examples16/solitare.capx

    You are just as likely to win as if you were playing with a real deck of cards.

    I opted to not use arrays and now that it's done I wonder if it may have been simpler to use them.

    EDIT:

    I'm positive this could be done much simpler. As a first full attempt at such a game I added a bunch of events to try stuff out.

    Wow, you're faster!

  • 1- Set bounding box only takes 3 seconds using right click and select bounding box in image editor. If the new users don't know about collision and will complain to scirra for lacking of editing collision when they don't notice.

    2- Always select current layout which it automatically preview the current layout, there no reason to lock the layout.

  • I don't think these options help a lot

  • Anyone could make a solitaire game as open source .capx and we improve it?

  • It shouldn't be too difficult. I'd agree that you'd want to start with a random order. Other than that from what I'd know you'd have to make some simple array operations. The staggering of the cards will be interesting to figure out but it is certainly not impossible. Just a bit brain bending ;)

    sqiddster how is possible to use drag an drop over the cards which are pinned to other cards?

  • It's easy to use variable for time

  • I doubt if you create the objects in the current layout from another layout where it has instances, it will appear a error message.

  • Ok, I'll start getting the code cleaned up and I'll release them soon, probably after the Holiday season though.

    But for a quick idea of what some of the plugins will do:

    1. Full features Facebook plugin - this plugin has Facebook credits, and just about all of Facebook's social features.

    2. Fully featured server application and a plugin that will allow just about any type of multiplayer game to be made without needing to know anything about server side applications. It can do RPGs, WOW type games, multiplayer strategy, action, you name it, this plugin supports it!

    3. And lots more!!

    I can't wait to test them :D

  • Just use Ripple emulator, then setup project settings and export using BB10 1.0.4.5 SDK, it's easy

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  • For the basic :

    http://www.scirra.com/forum/function-object-vs-function-plugin_topic59653_post367036.html#367036

    http://www.scirra.com/forum/thankyou-so-much-for-new-features-in-beta-r109_topic59641_post367034.html?KW=#367034

    isn't there are .capx?

    I've tried some functions but got no results...

    Thanks!

  • Joannesalfa

    ummm, the project seems dead...

    "last modified five years ago"

    JohnnySheffield yeah i'm sorry, i was wondering if there better wrapper for mobiles, i don't believe PhoneGap is a ideal solution

  • Ok, i'm leaving this plugin as it is, i won't develop it any more.

    Ashley will cannibalise my code and tutorials to add official support for node-webkit, so i'll put my efforts in writing plugins for as much node.js modules as possible, and some "networking" plugins hopefully.

    Pheww, what a busy week!

    Cheers!

    Nice, congrats!

    Ashley will modify your code and make it official, awesome :)

  • Hello, i would like to know about the basic and the advanced method for "Function" plugin.

    Anyone who would explain us?

    Thanks!

  • I don't think if is a bug

  • It makes me wonder if they take this project with OpenGL and some hardware accelerated with trac.webkit.org/wiki/Mobile it would be like node-webkit-mobile