Joannak's Forum Posts

  • IMHO.. Whatever floats your boat. That is, use whatever program you feel is the best for you and fit's the budget.

    PS: I have to wonder though how are you able to purchase those programs? Not wanting to sound mean, but I remember your earlier texts concerning Construct price and the 100usd Dev-lisense fee from Apple etc.

  • Quite frankly.. the biggest problem with Scirra Arcade is the total lack of quality control. I know that Scirra wants to give impression that anyone can make a game in 15 minutes without any programming or other skills, but IMHO the results are quite painful to watch (or play).

    So people. Bit more thought and a little less 'releases' .. Please?

  • jayderyu I'm quite open to admit that English ain't my native (technically it's my third) language so it's just quite likely I've goofed up somehow at communications.

  • Well, that's definitely something I didn' t expect to see made with Construct. Interesting and open up new possibilities.

  • Just one wish.. Add a button to silence that 'music'

    I really like the doors, but I'd like to see option to smash those barrels and collect loot

  • Just a primitive reaction... Also not 100% serious.

  • Ok.. So you are more on making open ended game-playing platform for having user group created campaigns than stand alone multi player hack/slash Game? Sounds interesting.

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  • I would like to second this one. There are plenty good 2D games made with Isometric and it woudl be nice to have Tiled support for this too.

  • ARGHH:

  • Sorry.. not making the capx to test this myself, but this should work.

    Firstly.. lets assume that you are using the regular platform system for movement. Secondly.. that we are talking something that is only one-direction (running from left to right) and the user don't have ability to jump&etc while inside a loop.

    At the bottom of the loop, add invisible sprite that is hit by player running left to right.

    Once the hit happens. Store the player X and Y speed, position etc.

    Disable the platform-behaviour..+ calculate the angular speed (based on loop radius) and

    While inside the loop: keep moving player forward (get x/y coordinates from angle) increasing the angle so that momentum appears to be kept.

    When the player is once again at the bottom of the loop. (where the loop started)

    Kill the angular-move loop, reset the player coordinates (in case of rounding errors) and enable the platform behavior so that player can continue running towards the right.

  • roracle Spriter has some new upcoming features that are about exactly what you are looking for. See their latest video (on youtube) and the companion Demo. Some of the features demoed aren't yet available but C2 will be the first platform to support them.. I hope soon.

  • Without seeing your code.. Are you sure you do know how While loops are supposed to work? It may well be that I'm wrong, but I just expect you have created an infinite loop and thus got stuck forever?

  • Well. IMHO (someone may well disagree on this)

    It all boils down to what you want? you want to make more 1week games? Then there is no problem. But don't expect many people to like them or recommend them to their friends.

    Good game is usually made with a lot of *Brain* work.. You have to design the idea, game mechanics, get all the necessary parts. If the game has graphics, sound etc elements you either have to make them or find someone to help. Then there are testing, fixes, game balancing, fixes, testing, release, fixes. And if you really want to keep the audience you need to be sure you'll offer them something they want so they keep on coming back.

    (note: this following ain't for your directly.. I just feel like I need to RANT a bit)

    Way too often at this forum I see people asking others to either clone existing game or otherwise make all the real work for them. For me, It's annoying as hell, and I'm sure I'm not the only one at this.

  • Spriter author wrote (somewhere at this forum) that they are planing to implement integer-pixel animations someday.. But at the moment it's only works with sub pixel enabled. It looks smoother this way, anyhow.

  • Loops are the easy part (just a but math) .. making solid and finished game that has some *value* in it.. That's hard.