JLH1964's Forum Posts

  • Its Tuesday, and its fixed.

    r90.2

    It doesnt break the preview now.

    Nice! Thanks! Just so I know, though the preview now works for the app, the test ads still aren't expected to preview too, correct?

    If the above is true, is there any way to preview the app and test ads without creating an APK etc?

  • >

    > > JLH1964 Sorry to hear that. What was the bug? Did you report it?

    > >

    >

    > Another user already reported the issue. It's supposedly fixed and will be in r90.

    >

    > I guess it's frustrating for me because I was initially against the subscription model as I didn't want to waste my allotted time if C3 was as buggy as C2. So after being constanly told to "get over it" and C3 was wonderful, I swallowed my pride and bought a license. The same day I go my license, I was blocked by the Admob bug.

    >

    > So here we are 5 days later, still blocked and still paying.

    >

    It should be fixed then, the latest version is 90.2 : https://www.construct.net/tr/make-games/releases

    https://www.construct.net/tr/make-games ... s/beta/r90

    Thank you! I will test when I get home <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • JLH1964 Sorry to hear that. What was the bug? Did you report it?

    Another user already reported the issue. It's supposedly fixed and will be in r90.

    I guess it's frustrating for me because I was initially against the subscription model as I didn't want to waste my allotted time if C3 was as buggy as C2. So after being constanly told to "get over it" and C3 was wonderful, I swallowed my pride and bought a license. The same day I go my license, I was blocked by the Admob bug.

    So here we are 5 days later, still blocked and still paying.

  • >

    > > If you're looking for an alternative admob plugin try UltimateAds by TobyR. I've spent a bit of time testing different ads plugins and I can say UltimateAds is the best one I've used. It just works as u'd expect. And the dev is v helpful if u have questions.

    > >

    >

    > Can you still use the C3 "build APK" with the UltimateAds plugin? Or do you have to use Cocoon etc?

    >

    > Ideally, I'd like Scirra to fix what I already paid for.

    >

    If I understood correctly, the problem was only in preview mode and it's fixed in r90.

    > By disabling, I only meant for Previewing, as it works when exporting to APK.

    > As for previewing, should be in r90, and yes the new beta. Should be by tuesday when they usually release it.

    > Forget Cadburry lol The guy never responds

    >

    I'm awaiting the fix - meanwhile, I'm blocked.

  • >

    > > Hello, I´m new here, I currently use GameSalad and I am evaluating changing engine, although I think GS is great, now I need an engine that gives me more possibilities.

    > > I'm evaluating using Construct 3, I want to focus on 2D games, for me this is a big step and that is why I want to be as safe as possible. For this reason, I made a list of things that I would like to be sure are possible in C3 and also that these are not a dark science

    > >

    > > I appreciate the answers you can give me to each of these points (these go in no particular order):

    > >

    > > 1- when developing for mobile devices, you have to adapt to many resolutions and different aspect ratios, how do you solve this in C3?

    > >

    > > 2- the process of exporting to the different platforms (iOS, Android, PC, Steam, Consoles?) that is so simple or complicated? C3 provides everything necessary?

    > >

    > > 3- in terms of performance, in case you want to use physics with tens or hundreds of objects interacting and colliding, how does it behave? Is there any "but" in this area?

    > >

    > > 4- in GameSalad, if you want to make a pixelated game you can not scale the sprites, because GS does not have the "neighbor neighbor" resample mode, that is, it does not keep the hard edges. How is it in C3?

    > >

    > > 5- I know that multiplayer projects in real time are out of my reach, however I would like to be able to make games with multiplayer offline or in turns, is it possible to develop them with C3 comfortable way? What is required?

    > >

    > > 6- I would like my games to access an external web or database, and get information from outside the app, is this possible? It is contemplated?

    > >

    > > 7- Are push notifications available? this is something missing in GameSalad

    > >

    > > 8- Finally, GameSalad has tables, which allow the entry and management of game data in a very comfortable way, being able to export them and import them from a spreadsheet. Is there something similar here?

    > >

    > > I have many more things that I would like to know, however these are the core and I would like to be sure that they are available in C3 before taking the leap.

    > >

    > > Thank you very much!

    > >

    >

    > For "2.", if exporting for Android with ads, it's currently not working. If exporting for iOs, you need a whole different Mac computer running XCode. So no, not easy.

    >

    Did you try it? As far as I know, android with ads is working.

    I did. I purchased my C3 license on Saturday with the sole intention of using the new C3 build system with Admob integration. I wasted a full Saturday until I found there is a known bug in the native Admob plugin - awaiting a fix.

  • Hello, I´m new here, I currently use GameSalad and I am evaluating changing engine, although I think GS is great, now I need an engine that gives me more possibilities.

    I'm evaluating using Construct 3, I want to focus on 2D games, for me this is a big step and that is why I want to be as safe as possible. For this reason, I made a list of things that I would like to be sure are possible in C3 and also that these are not a dark science

    I appreciate the answers you can give me to each of these points (these go in no particular order):

    1- when developing for mobile devices, you have to adapt to many resolutions and different aspect ratios, how do you solve this in C3?

    2- the process of exporting to the different platforms (iOS, Android, PC, Steam, Consoles?) that is so simple or complicated? C3 provides everything necessary?

    3- in terms of performance, in case you want to use physics with tens or hundreds of objects interacting and colliding, how does it behave? Is there any "but" in this area?

    4- in GameSalad, if you want to make a pixelated game you can not scale the sprites, because GS does not have the "neighbor neighbor" resample mode, that is, it does not keep the hard edges. How is it in C3?

    5- I know that multiplayer projects in real time are out of my reach, however I would like to be able to make games with multiplayer offline or in turns, is it possible to develop them with C3 comfortable way? What is required?

    6- I would like my games to access an external web or database, and get information from outside the app, is this possible? It is contemplated?

    7- Are push notifications available? this is something missing in GameSalad

    8- Finally, GameSalad has tables, which allow the entry and management of game data in a very comfortable way, being able to export them and import them from a spreadsheet. Is there something similar here?

    I have many more things that I would like to know, however these are the core and I would like to be sure that they are available in C3 before taking the leap.

    Thank you very much!

    For "2.", if exporting for Android with ads, it's currently not working. If exporting for iOs, you need a whole different Mac computer running XCode. So no, not easy.

  • If you're looking for an alternative admob plugin try UltimateAds by TobyR. I've spent a bit of time testing different ads plugins and I can say UltimateAds is the best one I've used. It just works as u'd expect. And the dev is v helpful if u have questions.

    Can you still use the C3 "build APK" with the UltimateAds plugin? Or do you have to use Cocoon etc?

    Ideally, I'd like Scirra to fix what I already paid for.

  • sizcoz Whoops, looks like you found some secret UI

    I'm working on it yes, but it's not quite ready yet. The UI parts are included in the current releases but shouldn't appear at the moment. Should make life considerably easier when producing release builds!

    How about the ability to view test ads for Admob? It's problematic not knowing where an ad placement is until AFTER building an APK etc. it would be of great help is a test ad placement could be previewed before build - and also less strain on your build server as I mainly build to view test ads.

  • By disabling, I only meant for Previewing, as it works when exporting to APK.

    As for previewing, should be in r90, and yes the new beta. Should be by tuesday when they usually release it.

    Forget Cadburry lol The guy never responds

    Thanks much, I will give it a couple of days.

  • >

    > Thanks all but my issue IS that I need ads. I don't want to disable them.

    >

    Try Cadburry games' ad plugins. He's already ported them to C3 last I checked. Though your next potential problem is that guy never ever replies if and when something goes wrong. Check to see if Josek has ported his plugins to C3 as well. His worked well on C2 at least last year.

    Thanks - I used Cranberry in C2. I kind of want to stick with native - as I paid for it.

  • I think this was a similar bug I spotted recently and should be fixed in version r90 in a few days:

    https://github.com/Scirra/Construct-3-bugs/issues/1349

    Check if that's the case. If it is either wait for r90 or try using r71, or disable it when running remote preview.

    Thanks all but my issue IS that I need ads. I don't want to disable them. If I use "on start of layout" I get a blackscreen, if I put the ads "show" command on a button click, the app runs but I get the above msg on a click.

    As stated, this is a blocker for me. Yes, it seems the bug is the same as the one linked. Can we use betas of r90?

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  • After initially being pessimistic about C3 and the subscription model, I was then constantly told how I wasn't giving C3 a chance and the new C3 and native Admob plugin were awesome.

    So today I dropped the $49 to give it a chance and, as I feared, it's broken and seems to have been for some time. I get a black-screen on load if I integrate the native Admob plugin. If I take the plugin out - it loads fine.

    From other posts, it seems the native Admob plugin has had this issue since December - bugs have been reported - but it's still broken. That's 4 months!

    Scirra - please fix this. I'm now on the clock (per annum) and C3 is useless to me without this feature working.

    I'm really trying to remain positive, but it aint looking good.

    This happens on a shared preview to my phone.

  • >

    > EDIT: I took the $49 deal - I know, I know, I dont make sense....but all you guys are so passionate - maybe Im missing something. Looks kind of cool, I guess....

    >

    Congratulations and welcome

    Thanks! I'm playing around with exporting -

  • Hey JLH1964 , It's not $149, it's $99 if you don't have a business. If you have a registered business you should be able to pay $149 per year. (BTW 99$ is cheaper than Netflix or Spotify.)

    I read the $99 was for non-monetized and the $149 was if you want to monetize (ads etc).

    You guys are so passionate, Im almost tempted to chance the $50 (discount for C2 users) to try it

    EDIT: I took the $49 deal - I know, I know, I dont make sense....but all you guys are so passionate - maybe Im missing something. Looks kind of cool, I guess....

  • I've since calmed down from the initial sticker shock of C3, but still maintain it signals the end of Construct. Here's the issue:

    Hobbyists - will pay for one year (maybe two) on a subscription basis. The novelty of making "apps for fun" wears off quickly for most.

    Dev - At $149 per year for the right to monetize apps, it's a tough sell. The app market is about dead for 90% of indie developers and Google Play constantly sends out bots for issues such as outdated Cordova plug-ins etc. They also constantly change their terms for monetization and as a dev, I don't want to be beholden to keeping a C3 license just to possible "fix" apps that are flagged on GP in the future. $12 a month just to use C3 is too much. Most "new devs" (Constuct level) will never see $12 a month. My latest app created with Android Studio made 2c today - that's right 2c. It's not as easy as many think.

    The beauty of C2 was that you already owned the license, so any issues could be worked out "eventually'. It's a shame becasue despite my criticism of C3, I had a lot of fun with C2.

    I don't remember the same defensiveness of C2 as there is for C3, in itself, that's an indicator to me that the subscription platform may be being realized as a mistake.