Jetta88's Forum Posts

  • Kyatric - Actually.. that was this year...

    Maybe I worded it incorrectly, but you can monetize making tutorial videos on youtube, whether it's free or license, because you're not selling the software itself.. However, you can't sell games or monetize from games made with the free edition...

  • I remember when someone wanted to make money from Youtube videos towards the Free Version of C2 and I remember Ashley saying that they could do it as long as they would use that money to later buy a Personal License, but I would do like zenox98 mention and emailed them to be sure that you could do this..

  • Destiny

    New Super Smash Bros (3ds and Wii U)

    Tekken 7 (next year)

    Sunset Overdrive

    Halo Master Chief Collection

    Halo 5 (Next Year)

  • Hi

    I've recently submitted my game. Here is what I'm told:

    [quote:1m4q0ysy]Hi there,

    We see you uploaded a Nook and Amazon APKs on the File Manager before. We would just like to clear if this is an HTML5 game or an Android game. If this is an HTML5 game, please upload the zipped file on the File Manager.

    - Go to your game's listing

    - Click File Manager

    - Click Remove Last Build, if one exists

    - Zip all game files for your HTML5 game in a single layer package

    - Click Choose File and browse to your HTML5 zip

    - Select HTML Game (ZIP) from the dropdown

    - Click Upload

    -----------------------

    - QA Status: In Testing

    - Art Status: Creating Art

    I don't understand... During the submission process, I was asked for an .apk files (both for Nook and Amazon), and now they want me to send a .zip file ? I don't understand.

    Which exporter should I use and what am I supposed to send exactly?

    Thanks in advance,

    Rag

    You probably clicked too fast, but you should of chosen "HTML5" in the wizard and not the others such as Unity, Android, etc..

  • Congratulations on the release!

  • Deadly Space Boss Arena 2

    Platforms that I have in mind:

    Android

    iOS

    Windows 8

    Windows Phone 8

    Ouya

  • Germany tore Brazil up.

    They really did lmfao...

  • It's a good first step, but I'll continue to use the Open Source CJS plugin until you support the plugin for HTML5 export.

  • FGLmatt Is that 200 per game?

    Yeah $200 per game.. if you fully implement their SDK..

    https://www.fgl.com/other/html5opportunities/

  • EDIT: Nevermind.. fixed it..

    Very funny thread... lol

  • Anybody implemente their SDK? I have always problem.... It works on my PC, but they said:

    Tested on:

    -Web Browser tool

    -Kindle Fire HD

    Problem(s) Found:

    01. Ad placeholder keeps appearing after game over. Close the ad and it will appear endlessly.

    02. Branding placeholder doesn't return confirmation prompt when clicked.

    03. No MoreGames (Cross-Promo) function.

    I tested all theese problems, and it works for me..

    I am really angry now, i make too long with this and no success, i am starting to hate their buggy plugin

    Those are mistakes on your end.. Make sure your using "On Touch events" and not "Is Touching Events" which could be the problem with #1.. If you read their documentation and look at their example C2 file, it's a pretty straightforward process.. My 2nd game just passed QA..

  • Holy sh*t.. Impressive work here. True 3D for Construct 2 now.

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  • What's the best resolution to design my games under for those devices you test with.. Should I make two different builds: One for low-end and the other for high-end.. Reports from my game showing..

    Persistent problem(s):

    01. Game is not playable on most test devices.

    02. On Samsung S4, leaderboard prompt keeps popping after submitting score, can't be closed. (Native browser)

    03. On Samsung S3, game is just black screen. (Native browser)

    I'm not sure why leaderboard prompt keeps popping up only with the S4, when it doesn't on my devices and the S3.

    Update: Never mind.. I checked out the scaling reference in the SDK files..

  • What's the best resolution to design my games under for those devices you test with.. Should I make two different builds: One for low-end and the other for high-end.. Reports from my game showing..

    Persistent problem(s):

    01. Game is not playable on most test devices.

    02. On Samsung S4, leaderboard prompt keeps popping after submitting score, can't be closed. (Native browser)

    03. On Samsung S3, game is just black screen. (Native browser)

    I'm not sure why leaderboard prompt keeps popping up only with the S4, when it doesn't on my devices and the S3.