Jetta88's Forum Posts

  • Thank you so much.

  • the reason people do not export for mobile using html is because a huge percentage of people use the stock browser that does not support webgl.

    if chrome was standard on android then there wouldn't be a reason for an apk.

    Actually Chrome is standard for Android.. However starting at Android 4.0+.. Most of the market share still uses Android 2.3.3 to 2.3.7

  • I've seen your e-mail, will reply there!

    New: The Donation pack (here) now includes 6 game sources for use with Construct 2. They're simple starters to create a few popular games. For now they're exclusive to the donation pack, but a seperate (free) download will be coming soon.

    Sent you a little donation.. Thanks again.

  • - It doesn't take very long at all. But since we have so many requests, Robert isn't replying if everything is OK with your paperwork. He'll only have time to respond if there's an issue. But if everything is OK, he schedules your payment right away. I suppose everything went smoothly with yours, because our records show your payment was sent yesterday.

    Ah!! I see now. Yep, nice doing business with you. I will be releasing more titles with you soon.

    One more question.. Everytime I publish a game, do I have to email that Robert guy?

  • FGLmatt - How long does it take for you guys to process the mobile platform agreement that we have to fill out before we get paid? I never really got a reply back from that Robert dude.

  • > I made a tamagotchi-like game awhile back for Construct 2...

    >

    > https://chrome.google.com/webstore/deta ... hjehbegbfh

    >

    > But Construct 2 wasn't good enough for mobile back then, so I made a version in Stencyl and about to hit 100k downloads in a few days.. I've made decent income too.. ~$700.. I'm thinking about selling both the Stencyl and Construct 2 source on CodeCanyon and various other source code sites. If you're interested in the source code, then let me know.. I might can make a deal with you, before I do sell it.. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    >

    > https://play.google.com/store/apps/deta ... ty.mycrit1

    >

    Aww man.. I wish you had a free CAPX file haha. I was working on something like this a while ago but I was still new to C2 and hadn't figured out how to compare old and new time values. Although these apps are really simple and based on super simple variables and timers, the overall global time/local time got me stuck.. Any interest in sharing your method? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Don't worry when I put the source on CodeCanyon, it won't be expensive <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Here's a hint... Webstorage.. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

  • I made a tamagotchi-like game awhile back for Construct 2...

    https://chrome.google.com/webstore/deta ... hjehbegbfh

    But Construct 2 wasn't good enough for mobile back then, so I made a version in Stencyl and about to hit 100k downloads in a few days.. I've made decent income too.. ~$700.. I'm thinking about selling both the Stencyl and Construct 2 source on CodeCanyon and various other source code sites. If you're interested in the source code, then let me know.. I might can make a deal with you, before I do sell it.. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://play.google.com/store/apps/deta ... ty.mycrit1

  • You won't be able to use effects in CocoonJS -- it doesn't handle WebGL. You might get what you are looking for by using Ejecta for iOS or Crosswalk for Android.

    As far as the low framerate goes, I recommend spending some time in the debugger. Things will run WAY faster in the native Safari or Chrome browser on a device then they will in a webview. In order to solve my framerate problems, I worked on my desktop and tried to see which Construct 2 groups were taking the most CPU time. I took one simulation from 1-2 FPS all the way to 60 FPS in CocoonJS and Ejecta on the iPad using this technique. It took a lot of debugging to find and fix the CPU-hogging functions, but it was worth it.

    Actually CocoonJS will be supporting WebGL..

    http://blog.ludei.com/webgl-demos-arriv ... lay-store/

  • After being away from here about a month.. Ludei finally steps it's game up making the plugin open-source... About damn time..

  • I believe that thehen stated MortarMelon has made over $40K

    That game is on Windows 8..

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  • Congratulations to ya..

  • >

    > IDK about Flappy Bird itself (Never played the original), but I know someone here posted a version (Lazy Rocket, I think) that had a shop, and if you clicked a button and viewed an ad, you got your money doubled for that round.

    >

    >

    Man, that's something I though only EA was evil enough to do...

    You must haven't played Sonic Dash on your Android/iOS device by Sega... Get coins or a free revive for viewing an video ad..

  • Here's a collection of assets I've released, all assets are licensed either CC-BY 3.0 or CC0 (see respective page) and thus free to use in personal and commercial projects!

    Platformer Art

    Platformer Art Deluxe (330 sprites) | Download

    Mushroom expansion (49 sprites) | Download

    Ice expansion (96 sprites) | Download

    Candy expansion (95 sprites) | Download

    Building expansion (98 sprites) | Download

    Request pack expansion (98 sprites) | Download

    Extra animations and more enemies (165 sprites) | Download

    Pixel Edition (380+ sprites) | Download

    Pixel Edition Redux (900+ sprites) | Download

    Isometric

    Base set (96 sprites) | Download

    Water expansion (42 sprites) | Download

    2D textures of above sets (79 sprites) | Download

    Space Shooter

    Base set (21 sprites) | Download

    Ship parts expansion (43 sprites) | Download

    Guns and engines expansino (14 sprites) | Download

    Other

    Puzzle assets (78 sprites) | Download

    Platformer bricks (152 sprites) | Download

    Hexagon tiles (93 sprites) | Download

    Hexagon tiles: Buildings expansion (84 sprites) | Download

    Medals (27 sprites) | Download

    Onscreen controls (400 sprites) | Download

    Tappy Plane (80 sprites) | Download

    Sound effect packages

    Casino sounds (54 sounds) | Download

    Digital sounds (63 sounds) | Download

    UI sounds (51 sounds) | Download

    ---

    Enjoy my stuff? Why not follow me on...

    Twitter

    FacebookKenney2014-02-19 09:24:04

  • I've included a template you can use to make your game with... It will scale to all sorts of screens.

    Draw everything inside the blue area..

  • Yeah I knew it works at that time, it just doesn't work well with Clay.io