Jetta88's Forum Posts

  • Rats - missed it !

    Good news.. I'm making the book free one more time on Black Friday and Cyber Monday (November 27th, 2015 and November 30th, 2015), because I want to experiment with some email marketing. That will complete the 5 days total that I can make my book free with Amazon's KDP program. Book received about 200 downloads this past weekend and I didn't really take advantage of converting those users to my website, but I will be ready for those next two days.

  • Google Drive works for me perfectly, I reskin alot of my original made games, so I have many games. Sometimes, Google Drive may crash out, so make sure the Google Drive icon is show on your start taskbar, if not, then that means Google Drive program isn't running and not syncing until you run the actual program again.

  • hm... iw downloaded to iphone but theres no 45 pages... more like 5 pages???

    You probably were viewing the "Book Preview". I wouldn't recommend downloading a Kindle Formatted book to an iPhone anyway. Personally, I don't like the way Amazon formatted my book. Unfournantely, I opted into their 90 day Kindle Select Program, so I can't sell this book anywhere else digitally until Feburary 9th, 2016.

  • Hello. I just released my new Construct 2 book, "Make Android Games within 1 hour". It shows the process of making a Construct 2 game from start to finish and using Intel XDK to create your Android apk file to submit to Google Play. From November 13th to 15th, I'm offering the book for free. If you wish to download, you can download it from Amazon Kindle. If you could leave a review after reading on Amazon, that would be very helpful to me.

    http://www.amazon.com/gp/product/B017VDJQ4Y?*Version*=1&*entries*=0

    If you wish to order a paperback version, then you can visit the link below.

    https://www.createspace.com/5862499

    I will have a Udemy course linked to this book very soon.

    Also, if you can check out my new website and signup for my upcoming newsletter. I will be posting future income reports, C2 tips and other passive ways to make money.

    http://www.jetta88productions.com

  • I'm currently in the process on working on a new Construct 2 eBook, so I'm doing a permanent price drop from $15.99 to $9.99

    Cheers...

  • Because attempting to make a knockoff of a popular game in a somewhat click-and-drag game making program is a very stupid and otherwise waste of time. That's why not.

    Troll much?

  • Lol... seems familiar..

  • Non curated stores like Android is a death trap for amateur developers trying to make a break.

    It's swamped, there's too many games. There's no proper "New Game of X Genre" list at all. Only top new lists which require your game to compete with others for downloads, ratings & reviews to be on the list. This means its a race to "who can market better" their newly released mobile game. The small developer loses out because we don't have the budget to compete.

    Without being on any list that gamers can easily find, your game is as good as dead on arrival.

    Welcome to Android.

    On iOS, at least you are on lists that everyone can find. There's proper new games/apps list, with its own categories or genres. Want to find new strategy game releases? Done deal, its there, sorted by release date. Boom. Instant eyes on your game. The rest, it's up to whether your game is any good to convince people to give it a go. But you can't say it wasn't discovered or people didn't see it.

    Same for Steam. Newly released games are guaranteed 1,000,000 impressions on the front page. Steam also has categories of genres and tags that is sorted by release date top to bottom. As a small time indie, when you release on Steam and it doesn't do well, you cannot blame anyone but yourself, regardless if you have a marketing budget or not. Why? Because millions of gamers have seen your game. If you fail, it's because they deem it not worth their time and money.

    So if you want to make games to earn money, stop wasting your time and effort making games for Android (Android *only* = no way, just quit and save yourself all the eventual disappointment), particularly when there's just so damn many out there already that are similar to it or even better that are free.

    Note: This is from my own experience, it may not apply to everyone. But IF you want to release for Android a "premium" game, make it free with a single IAP to unlock all content once (restorable), this way, it's like a demo, if players like they buy the rest.

    This man speaks truth about the Android market... It's the same exact reason why I long ago gave up publishing personal Android games to reskin games and sell them on sites like Flippa, Chupamobile and CodeCanyon. I make more money doing that instead of waiting for 100 downloads to get like 0.02 cents in a day...

    [quote:1nkjcaby]Really, the focus has changed. From "making something you are proud of" to "making something that generates money". Not true? How many flappy bird copies came out, how many match 3 games do you see, how many FarmVille clones are out there? Etc.

    This is sad but it's true. Everyone trying to do what thinks they can make a living off from.

  • Dude I definitely agree with the limitations in C2 which I seriously hope they correct in C3.. Hope to see you again soon..

  • I swear Intel always changing shit with XDK and it's getting annoying as hell. I'm seriously thinking about moving to Cocoonio..

  • Grats

  • > I guess this is pretty decent for those wants to make Android games with a Free License...

    >

    It doesn't change the fact that the license terms of the free edition do not allow you to make any commercial work at all though.

    Whether you use an extra exporter or not doesn't matter, you are still not allowed to publish on Google Play to make any kind of revenue.

    [quote:ufn5laed]1. Free Edition

    The Free Edition is permitted for use by anyone for non commercial use. Commercial use counts as but is not limited to: use within any business (other than limited testing for suitability), generating advertising revenue, selling or licensing generated content or intention or capability to generate revenue.

    I know this... What threw me off was the $2.99 for the APK compile when I can do that myself in Intel XDK.. I thought about Free users before realizing that they couldn't do it anyway...

  • I guess this is pretty decent for those wants to make Android games with a Free License... only if you can still export with the HTML5 option..

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