jeffige's Forum Posts

  • Thank you for the replies. An artist has been found and hired.

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  • So i have this green hud, and i'd like to have a custom text box like in the image below. Or at the least, be able to change the color of the plain text box.

    I've tried using the small box as a sprite/background and then reducing the opacity of the text box, but that doesn't do the trick.

    Any help is greatly appreciated.

  • I'm in need of 4 low detailed characters. Half body. Possibly bust size. Each has their own personality. Due to financial restraints i can only offer $25 for all 4 characters. Will need to be in .png.

    Contact for more information.

  • What - an - idiot!

    I always use use the search function... and do a google search (ok, 90% of the time) before i post a question. I don't know why i didn't do it this time. Being up for 18-19 hrs may have something to do with it. Tired...Lazy...

    You can add your own here...

    I just woke up 15 mins ago, and that was the 1st thing i did...and found. Thanks Kyatric, you're always most helpful. And sorry to go premature posting.

  • On the screen that the user chooses the spacecraft i would like to have 1 screen with 1 spacecraft. If the user wants to see more choices he swipes left, and to go back he swipes right.

    Thanks for any help with this.

  • Thanks for the information. That sounds like a plan.

  • I have 3 animations - nebulas, stars and planets, with each one having a different number of frames. Nebulas- 4, stars - 3, planets - 9.

    I would like to pick 1 frame from each of those animations (if i could pick 1 or 2 random frames from planets would be great) and create them on the 'Space' layer of every layout except for the splash screen.

    Right now, i am using only 2 Event Sheets for all 6 layouts. I have all 'ACTION' functionality on 1 event sheet that deals with the player, asteroids, enemies and sounds during gameplay. The other event sheet holds everything else, such as menu buttons, options, high scores....

    Is it possible to do this, with as few events as possible, and/or should i have the splash screen events on their own sheet?

    Any help with this is greatly appreciated.

  • Before i get too far ( i already have 4 layouts and event sheets) i was wondering about keeping things clean.

    I've seen some say have 1 or 2 event sheets and use them for all of the layouts, others say keep corresponding events on their own event sheets (1 sheet for gameplay, 1 for controls, etc. etc.). I've even seen once or twice to have everything in 1 event sheet and use groups.

    Right now these are the layouts i have:

    Splash

    Menu

    Choose Player

    Action

    And each have their own event sheet.

    I'll also need Options, High Scores and Credits layouts. That's 7 layouts with 7 event sheets. And this isn't counting the extra layout/event sheet for bonus lvls.

    That's a lot of clutter to get lost in.

    So i ask, what's the best or most used way to keep everything clean and minimal?

    If i combine Splash, Menu, Choose Player and Action event sheets into one and keep it grouped and clean, will this cause any problems for those layouts?

    Thanks very much for any tips on this issue.

  • Thanks for the replies. This could work.

  • All the help, tutorials, examples i've seen deal with moving to mouse, or object, or something else that requires multiple events and/or actions.

    All i need is to move a sprite from:

    X 480, Y 270 to X 480, Y 80 in 1.5 seconds and stop.

    I've tried 8 direction, bullet and other actions that will make it snap to that posititon or toward that position but then it keeps going.

    Thanks for any help on this.

  • That works. On to the next How do i...

    Thank you for the help.

  • For input method this is what i have:

    But the user can touch, click, or press before the BttnStart is visible. How can i make the system 'wait' for 1 of those inputs before going to title layout?

    Thanks for any help on this.

  • Thanks for all the input. I have people working on it right now, and all is good.

    Cheers

    J

  • Sorry siks, thumbstick only moves up on mobile. And on touch it shoots to the outer edges.

  • Ty for the example, but it seems a bit choppy. Still trying to work things out.