Vpick ahhh, is it only the single player object that uses the behavior?
Our game ( http://store.steampowered.com/app/334190 ) has it used by most enemies as well, so the effect stacks pretty fast (and leads to missed collisions so players fall through floors, varying jump heights, and other issues when FPS drops below 60, so we have to keep the minimum specification requirements very high)
It clocks in at about 644MB and 1935 resource files, but over half of that size is due to soundtrack and video files.
Edit: Eisenhans Yeah, the interface needs an overhaul for them <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
but, I think it's also price. C2 promises so much more for less cost than Clickteam does... and that's mainly due to their reliance on third parties (eg: Chromium, FireFox, Edge, NodeJS, Cordova, and so on) through HTML5 export, rather than needing to code a native export for each platform like most of Clickteam's exporters do.